Drow headcanon, part 3: the ultimate in “guess” culture

This is part three of a multi-part series exploring how I, Lise, see the drow of D&D. For more info, see part 1’s introduction. Also worth reading is the post where this all started: “On making the drow less problematic.”

  1. Introduction + the banality of evil and social Darwinism
  2. The law of “don’t get caught”
  3. The ultimate in “guess” culture (you are here)
  4. Chosen ones
  5. Connoisseurs of sensual pleasures
  6. Sexual orientation
  7. Gender identity and trans-ness
  8. Yes, heat vision
  9. Drow language
  10. Consent in the matriarchy
  11. No one is born knowing their society is fucked
  12. Drow cuisine
  13. Etc etc

The ultimate in “guess” culture

I guess we didn’t all read the famous “ask vs. guess culture” Metafilter thread back in the day and take it to heart? Unfortunately the original post has been lost to time, so when I want to make this point, I usually refer people to this article by Jean Hsu on Substack.

Basically, ask vs. guess culture refers to our how we express (or don’t express) our needs and desires vis a vis other people — whether or not we directly ask for what we want, or we assume we already know what the answer will be.

I feel like Hsu’s summary of “guess culture” perfectly encapsulates how I see drow society working. To quote:

  • Only ask for something if you’re already pretty sure the other person will say yes
  • Read an abundance of indirect contextual cues to determine if your request is reasonable to make
  • It’s rude to put someone in a position where they have to say no to you
  • If the appropriate feelers and context are set, you will never have to make your request at all.

A real world example with my family: my mom always used to complain that her mother-in-law wouldn’t directly ask her to turn up the heat when she was cold. Instead she’d put on a sweater, make shivering motions, and say, “Are you cold?” (Not sure if this is because my grandmother was first-gen Italian? Italy doesn’t strike me a “guess” culture, though).

In my version of drow culture, it’s not just rude to ask a question you don’t already know the answer to, it’s dangerous, because it reveals that you don’t already know.

Or to quote some of my fanfic:

“You don’t suspect he might have hidden motives?” Mavash pushed. “Revenge, or greed, or power?”

“Now you’re thinking like a drow,” Jorlan murmured, crossing his arms. “I’m sure he does. He never has fewer than five or six at a time. But asking will only imply we don’t already know, which is a weakness we can’t possibly show to him.”

Bright Future, chapter 24, “Thalack”

Fel’rekt wanted desperately to pepper Krebbyg with questions as they wandered the hallways of the Bregan D’aerthe headquarters. But to ask was to fail — joros zhah hojh, as the proverb went. He was already off his footing; he didn’t need everyone else knowing just how much.

“What Do You Hear in These Sounds,” chapter 2

Basically, to drow: not knowing is a weakness. When you ask a question, you reveal that weakness.

And weakness in drow society will get you killed.

So overall, there is a tendency for drow to imply rather than state. In the real world, we might call this “being passive-aggressive,” but I argue it serves a different purpose amongst the drow.

First, it provides plausible deniability for any crimes you’re about to commit 🤣. I call this the “let me tell you a story” technique — I stole this, actually, from Dumas’ The Three Musketeers. There’s a moment where Cardinal Richelieu, rather than directly saying to Milady de Winter “hey go to England and murder the Duke of Buckingham,’ tells a story about a time where the course of history was changed by someone important dying at an opportune time. I heard that on my audiobook and was like, “damn, that’s brilliant; gotta use that.” (I use it in my original fiction, too).

I use this a lot in my drow intrigue game, when Nithrys, my wet noodle of an aberrant mind sorcerer gets called upon to occasionally be a charismatic badass. Like, this bit from my (non-narrative) game notes:

Nithrys tells Gromph [Archmage of Menzoberranzan] a “story” he wants Gromph’s “opinion” on, basically implying that we have a link to Faen Tlabbar, are planning to take it over, and would like their backing (in return for our own backing of House Baenre). But without saying anything outright, of course.

We’re not saying to the most powerful male in Menzoberranzan, “hey we’re gonna take over another house; would you back us?” Because that would be illegal, a reason for execution. But we still get the point across 😈

Also, remember how in part 2 I said the law of “don’t get caught” can erase all crime from the “official” narrative? How do the drow talk about this erased history?

Again, very indirectly! In the chapter “Orb’ilythiiri” of Bright Future we have a flashback to a pre-story event where a number of powerful priestesses are discussing what to do with a problem like Jorlan. But of course, they have to do it without directly mentioning a lot of things which Totally Didn’t Happen™️ (some canonical, some not).

“Matron Baenre,” Miz’ri said, “Again, please forgive my daughter. She is young, and easily infatuated. But the fundamental problem, you see, is… he’s not quite a mongrel, is he?”

When Quenthel did not reply, Miz’ri probed, “You know of what I speak. House Duskryn’s experiment.”

The fan made a rhythmic tap-tap-tap against Matron Baenre’s leg. “I know of no such thing, of course,” she said, her voice placid. “But one hears stories. My brother is quite the fanciful storyteller, for example.”

Which one? Jorlan bitterly mused, though he was sure she must mean Gromph, whose rivalry with Vizeran deVir had ultimately erased Jorlan’s sister Si’Nethraa. Her death had expiated House Duskryn’s sin of presumption, and to admit it had happened was to admit wrongdoing.

And yet, if it was likely to save his skin, Jorlan wasn’t going to argue.

“Yes, Matron,” Ilvara said, sounded chastened. “We hear many stories about your brother, too. Surely his magical prowess has brought glory to your house. Would that our lowly house could have done as much, with what we were gifted and have lost.”

Matron Baenre made a well-hidden snort of satisfaction. It didn’t need to be said how House Mizzrym’s magical talent — Ilvara’s older siblings — had devoured themselves, removing a thorn in Quenthel’s side and paving the way for Gromph to become head of Sorcere.

“But,” Ilvara continued, “It’s fickle how magical talent works, though, isn’t it, Matron? How it seems to miss siblings, or doesn’t breed true — and then sometimes, some seventh son will show up with all the magic that skipped a generation! We discard the ungifted at our peril, I believe.”

Oh, that was cleverly worded, and that was Ilvara at her best — when she wasn’t consumed by rage and zealotry, as she had been of late. Even now, it made Jorlan want to kiss that clever mouth.

Matron Baenre halted — both her steps and the tapping of her fan. “I see,” she said, after some deliberation. She sounded sour. “Perhaps we can give your pet a chance to redeem himself, then. Blood will tell, as my mother always said.”

Bright Future, Chapter 17, “Orb’ilythiiri”

(That’s another banger of a chapter, if I do say so myself! And fairly standalone, since it takes place outside the frame story of Bright Future).


That’s it for now! Next time we’ll talk about how drow see themselves as chosen ones.

Drow headcanon, part 2: The law of “don’t get caught”

This is part two of a multi-part series exploring how I, Lise, see the drow of D&D. For more info, see part 1’s introduction, as well as “On making the drow less problematic.”

  1. Introduction + the banality of evil and social Darwinism
  2. The law of “don’t get caught” (you are here)
  3. The ultimate in “guess” culture
  4. Chosen ones
  5. Connoisseurs of sensual pleasures
  6. Sexual orientation
  7. Gender identity and trans-ness
  8. Yes, heat vision
  9. Drow language
  10. Consent in the matriarchy
  11. No one is born knowing their society is fucked
  12. Drow cuisine
  13. Etc etc

The law of “don’t get caught”

On the face of it, there are all kinds of laws in Menzoberranzan. I mentioned the Way of Lolth in my original post. And for most of those laws, the punishment for breaking them is death.

But truly, the only law is, “don’t get caught.”

Or at least: “don’t be caught while male.”

In canon, we see it mostly in regard to house warfare. Indeed, Homeland, the first Drizzt novel, starts with one house wiping out another.

It’s definitely illegal to attack other noble houses. But if you manage to wipe out everyone who would accuse you of the crime? Well, good job; you will be rewarded; your house will take their place, moving up the ladder of the nobility.

But more interestingly: the house you defeated will be treated as if it never existed. Mentioning it directly is no longer allowed. (Of course, as you’ll see in the next post, drow never speak about anything directly).

The law of “don’t get caught” doesn’t just excuse crime — it can erase all memory of it.

If you fail to eliminate the entire house, though? Well, then, your house gets taken down by all the other noble houses. Oops. Guess you shouldn’t have gotten caught.

All of this is canon, so far. But I think this applies to everything that could possibly be seen as a misdeed in Menzoberranzan — and that the severity of the punishment, if you’re discovered, depends on your status in the toxic matriarchy.

In the chapter “El’lar” of Bright Future, I apply this specifically to monogamy. (I have joked that in contrast to polyamory as “ethical non-monogamy,” drow have “non-ethical non-monogamy”). I think Mavash and Jorlan’s conversation explains this better than I could in essay form:

“Though it seems like surfacers place a great deal more importance on… monogamy? Is that the word? Than the drow do.”

“Fidelity not their strong point?”

Adding flourishes to his drawing, he considered how to explain it to her. “That would require putting more words to it than we actually do. The proverb — in many things, not just in coupling — is Jalbol velkyn zhah naubol. ‘Anything hidden is nothing.’ “

He relented first, diving back in for an explanation she would understand. “In practice, it means you may take as many lovers as you can get away with. It is only a problem if you are found out. And if you are found out, the punishment depends greatly on your gender and your status. It’s much more dangerous, as in all things, to be male and be too… generous with your affections.” He smiled at his final choice of words, satisfyingly vague.

Bright Future, chapter 13, El’lar

(Also I came up with that drow proverb and I’m rather proud of it. It expresses “don’t get caught” beautifully within the sorry Drow conlang we have).

Jorlan, in fact, has done quite a few things that would get him executed, or worse (it can always get worse in Menzoberranzan™️), if he was caught. They’re not completely secret, either. So maybe the better formulation is “don’t get caught by someone who matters.” As in this section, where Jarlaxle explains it all:

“Again, I refer you to your assassin friend and his clever set-up.” When that was met with blank stares, [Jarlaxle] made a gesture in Jorlan’s direction. “Or, as he’s known in Menzoberranzan, ‘The Widower.’” Jarlaxle made a smile that showed his teeth, pleased at this tidbit of information.

Jorlan bared his own teeth back.

Jarlaxle turned to Mavash, a guileless look plastered on his face. “I’m sorry to be the bearer of bad news, dear Mavash, but your lover has rather the reputation for… Hm. Let’s say many of his past lovers have turned up dead under suspicious circumstances? And it’s happened enough times that he’s gained a certain reputation, and a title to go with it — allegedly, of course; nothing can be proven.”

“Uh oh, Mavash,” Gaulir said, a gentle prod.

Jarlaxle tipped a hand towards Mavash. “But you know, of course, of the case of Ilvara Mizzrym.”

“That was all this lot’s doing.” Jorlan waved to encompass the group. “We ambushed them in the Upperdark. I certainly thought Ilvara’s victory was assured. And when it wasn’t…” He shrugged. “It wasn’t something I caused, but certainly, you of all people can’t blame me for making the best of the situation.”

“And did you really execute that ambush to the best of your abilities, Captain Duskryn? Nothing else you could have done to save your mistress or your lieutenants? The same ones who had already wronged you?”

Jorlan, staring down Jarlaxle, said only, “It was a consequence of the drow way of life. As were the other unfortunate deaths.”

“Oh, I think no one is mourning Aumaurae Tlabbar’s death, either, fear not,” Jarlaxle murmured.

Bright Future, chapter 31, “Ragar”

I mean, clearly Jarlaxle (possibly my favorite canon character; thanks, DM, for putting him in here ❤️) knows Jorlan’s history here (it’s safest to assume he knows everything, after all). But he’s not inclined to tell on Jorlan to anyone in power. And even if he did tell… publicly, he’s just the houseless male leader of a mercenary band. Who’s going to listen to him?

… which is futher complicated, given Jarlaxle’s real birthright (spoiler: he’s super secretly a Baenre, aka the most important House in the city). But if he wanted his family to act on this, he’d probably have to come up with a more public reason that his family knows about this, so as not to reveal his identity.

… so mostly I think he does this so that Jorlan owes him a favor, and so that Jorlan knows he owes a favor. As I know from my drow intrigue game — where we sigh every time we realize we have to deal with Jarlaxle — it’s very easy to end up owing him a lot of favors.

We don’t actually learn more about the “Aumaurae Tlabbar” situation within Bright Future — maybe in a sequel? — but I imagine it as a case where Jorlan was put in an impossible situation (which involved Bregan D’aerthe) and ended up on the hook for the deaths of not one, but two, of his lovers. So there’s also the factor here that Jarlaxle doesn’t want to implicate himself.

Isn’t this delightfully complicated, this dance? This intrigue is one of the things that makes the drow so interesting to me. I didn’t even have to go too far afield in my headcanoneering!


I’m switching around the order a bit. Next will be my discussion of “guess culture.” It seemed a better follow-up than what I had planned to discuss. Suffice it to say — this 👆overcomplicated dancing around the truth is so emblematic of the drow.

Drow headcanon, part 1: intro and the banality of evil

Or: ruining fanboy’s hopes and dreams one murder elf at a time.

In writing my On making the drow less problematic post — some three years ago now! — I realized that a lot of why I see the drow as so interesting? Comes from my own head.

Yes, I do see the organic flaws of the rules-as-written drow… but then I just substitute my own reality. This informs how I write the drow characters in my fanfic, as well as how I play drow in my various murder elf-fancying games.

But maybe, yanno. This isn’t super transparent to my friends who are asking me “what do you find so interesting about them?”

So, here, at long last, is a series of drow headcanon posts. I’ve written the whole thing already; it should work out to 12 posts. I’ll post links here as I publish the remaining 11.

  1. Introduction + the banality of evil and social Darwinism (this post)
  2. The law of “don’t get caught”
  3. The ultimate in “guess” culture
  4. Chosen ones
  5. Connoisseurs of sensual pleasures
  6. Sexual orientation
  7. Gender identity and trans-ness
  8. Yes, heat vision
  9. Drow language
  10. Consent in the matriarchy
  11. No one is born knowing their society is fucked
  12. Drow cuisine
  13. Etc etc

Introduction

I feel like I need to start by establishing my credentials — or maybe my lack thereof. As I alluded to in the previous post, I have been a drow fancier since 2e, and I was reading the Legend of Drizzt novels before they were even called that. But I lost interest over the years; after all, the Dunmer of TES are pretty awesome and much less problematic.

Only when I was playing Out of the Abyss in 2020-2021 did I decide to dive back into the world of my second favorite murder elves.

Then, writing Bright Future, I went deeper and deeper down the rabbit hole.

And then I started playing my drow intrigue game.

And then I played a drow in a short-lived Waterdeep: Dragon Heist game.

And then I started writing about a minor character in WDDH and holy shit now I have an entire headcanon.

And I’ve been back on my drow bullshit ever since.

So, I guess my expertise comes from:

  • Reading numerous D&D sourcebooks featuring the drow, including Drow of the Underdark for 2e, Menzoberranzan: City of Intrigue from 4e, and Volo’s Guide to Monsters from 5e.
  • What Drizzt novels I have actually read and remember. I have not read all of the 34?35? of the damn books; please forgive me. I actually don’t enjoy Salvatore’s writing much at all, and I often have to force myself to read it.
  • Lots of time on the Forgotten Realms wiki.
  • Playing a lot of drow characters.
  • Reading lots of fanfic about drow.
  • Writing my own fanfic about drow.

If that doesn’t qualify me to write this post… well, too bad, I’m still gonna write it.

Also, whenever I write “drow” in this post, I mean “Lolthite drow,” because they’re the most interesting to me personally. But as I said in the original post, #notalldrow.

And a big ol’ “drow being awful” content warning for this entire series — but I’ll be more specific in individual posts.

So how do the drow do, according to Lise? Let’s find out.

The banality of evil and social Darwinism

The phrase “the banality of evil” comes to us from Hannah Arendt, taking cues from Kant, and refers to the belief that evil is commonplace and petty, and arises out of treating people as means to an end. I talked about this in the original post — about how I have major problems with the extravagant, Snidely Whiplash levels of evil we see on display so often in the books, where drow arrange elaborate tortures for other drow, or are cruel just for the sake of being cruel.

As I said over there, this gets glossed over as “well, chaotic evil, lol,” but that explanation doesn’t do it for me. A culture based on nothing but chaos wouldn’t stay together as long as this one has — tens of thousands of years, we’re told. It could hardly be said to be a culture at all.

Canonically, the drow are taught that Lolth’s chaos is what makes the society strong; that they are tempered by internecine strife and wars with other races. But I’d argue that’s less “chaotic evil yay!” and more “social Darwinism, yay!”

In fact, we’re also told that the drow engage in an extreme form of social Darwinism, which includes such charming practices as selective breeding, eugenics, and murdering infants with disabilities. (Not to mention the traditional sacrifice of the third son to Lolth). Any life this ends tends to be brushed off as “eh, they were too weak to have survived in drow society anyway.”

Given this, I believe that drow culture is deeply selfish — and selfishness is what I took evil to be when I first learned about D&D’s alignment system. Most individual drow see no harm in shoving another one in front of the metaphorical bus. (Purple worm? Demon prince?) This leads naturally to the belief that anyone you screw over probably brought it on themselves.

That is evil. But it’s not mustache-twirling, “let’s arrange overly complex tortures for our enemies” evil. As I said at one point re: my boy Jorlan: while he’s definitely suffered in drow society, it’s mostly through neglect. Few people have been cacklingly evil to him, because that is simply more fucks than most people have given for him.

And, honestly? I find that utter disregard more evil, more terrifying, than any overly creative torture some teenaged fanboy — or Salvatore himself –would come up with.

(I will admit to sometimes having some extravagant evil in my fanfiction, though — the chapter “Orb’illythiiri” of Bright Future is a good example — if only because I love making my boy suffer! But it’s important to have a light hand with it, and stay true to the characters involved).


More… tomorrow? When we discuss the only law that matters in Menzoberranzan: “don’t get caught.”