Why I love the Elder Scrolls games (part two of two)

And we’re back for part two! First part of the essay is here, where I talk about my history with the games, the open-world gameplay, and the alienness of the setting.

Today we’re going to start with discussing TES as…

A game that started with derivative beginnings, and became something unique

It’s almost a meme to look back at the first TES game, Arena, and say it’s “not really an Elder Scrolls game.” The series didn’t know what it was about at the time. And so it’s no surprise that it looks more like D&D than anything else at that level. You have attributes, skill points, dice rolls, percentage chances, and your typical fantasy monsters. Heck, at that point it was mostly Julian LeFay’s idea for a D&D setting.

Basically what I’m saying is: if there is a stereotypical D&D concept, you can probably look back at Arena and Daggerfall and find it there.

Everything changed with Morrowind. From what I understand, they pretty much had the whole game planned out, and then they threw away the design document. (Did you know it was originally supposed to take place on Summerset, and be about the high elves?) Some of the weirdest and wackiest lore of the series was born in this time period. Say what you will about Michael Kirkbride and his deuterocanonical writings post-employment at Bethesda — I think we have him to thank/blame for many of the things that make this series unique.

A good example is found in the elves of the Elder Scrolls world. At first glance, they look like your typical D&D elves — high elves, wood elves, dark elves. The similarities mostly end with the names, though. Many creative somebodies, over the history of this game series’ development, asked some interesting worldbuilding questions and expanded these races beyond the stereotypes.

What if instead of pacifist treehugger wood elves, you have wood elves who eat only meat — even fermenting alcohol out of it! — and will cannibalize the bodies of their defeated foes?

What if instead of subterranean dark elves who are uniformly evil, your dark elves had complex relationships with terrible gods, which led them on pilgrimage to a blasted volcanic wasteland? And then along the way they broke some oaths and now they have equally terrible living gods who are vying for control with the original terrible gods? All of which has made them protective of what little they have, loyal only to themselves, and distrustful of outsiders?

What if your high elves are as passionate about social rank and bloodlines as they are about magic and knowledge? What if they’re so isolationist that they created Artaeum, an island that can Brigadoon out of the world when deemed necessary? What if their high-handed ways bred the necromancer who’s responsible for many of the most terrible things in the TES world (Mannimarco)?

Another example is the daedra — those aforementioned “terrible gods” the Dunmer used to worship. You can sort of summarize them as “demons,” but more specifically they are immortal beings made of bluish goo, able to change and be destroyed and be recreated infinitely. Some of them can and do create worlds, but they are defined by not having taken part in the creation of the Mundus, the mortal world. Their princes are as cosmically indifferent as Lovecraftian elder gods, and have domains like goetic demons. At least one group of them (the dremora) have complex social structures that mere mortals cannot understand. Judeo-Christian creatures of malice they are not.

A world where history has a POV

It’s always interesting to talk about canon in this game. To quote The Elder Memes:

This philosophy is deeply embedded in the series. One could argue there is no “canon”; every bit of history or lore is told from a point of view. “Canon” is only as reliable as the person relating it.

A good example of this (to go back to my favorite murder elves again) is the question of what happened at the Battle of Red Mountain in the First Era, between the Dwemer (dwarves/deep elves), and the Chimer (the precursors of the Dunmer/dark elves). A lot of weird shit happened in roughly the same window of time, including the entire Dwemer race disappearing in a puff of logic, but for our purposes, most interesting was the suspicious death of Indoril Nerevar, the warleader of the Chimer.

According to the Tribunal — Nerevar’s supposed pals who “just happened” to become living gods after his death — he died from his battle wounds. According to another faction, he was murdered by the Tribunal. If you dissect the 36 Lessons of Vivec, you find that Vivec confesses to killing Nerevar there — but you can tell Vivec is lying because his mouth is moving. And that’s not even not even get into the accounts from Dagoth Ur or any outlanders–

Elder Scrolls lore raises more questions than it provides answers. Just like actual history.


From the Battle of Red Mountain UESP Page: In a 2005 interview, Douglas Goodall stated that during the development of Morrowind there was no “official” account of what happened at the Battle of Red Mountain. “When I was at Bethesda, there was officially no answer. No one knew what really happened. They may have made up their minds now, but you’d have to ask a current employee.”

In addition to the complex and nuanced stories this breeds, this philosophy basically eliminates retconning. And I hate retconning. If you’ve played through WoW lately, you know the Warcraft lore has been created and destroyed and recreated a million times over now. Leveling to max level, you had best be patient with the fact that you are jumping between different continuities. Personally, it keeps me from investing in the lore.

This happens much, much less frequently in TES. When some bit of lore needs to change for gameplay reasons, it can usually be passed off as “this was just one guy’s point of view; anyway, here’s a different one.” Occasionally it was “we didn’t know as much at the time; now we know better” (re: whether or not the Tribunal Temple allowed settlement in Vvardenfell in the 2nd Era) or “hey this guy became a god so he did what he wanted” (re: Cyrodiil being jungle) or, at the extreme, “dragon break!” (a timey-wimey event that very rarely happens in TES, usually involving dragons and/or those titular Elder Scrolls).

But they have never razed an entire body of lore and started afresh, and I appreciate that.

Meta-narrative possibilities

TES games are, fundamentally, stories about stories. I’m the sort of gal for whom every book is secretly about the struggles of writing, so of course I adore this.

I’ll start with a simple example: the Spinners, in the lore of the Bosmer (aforementioned metal AF wood elves), are storytellers whose stories literally have the power to change the world. The quests involving them in ESO are some of the best writing in the vanilla game.

In more recent content, the Summerset expansion provides us with more stories about stories, in the form of the Illumination Academy questline.

The Elder Scrolls that give the series its name are a handy bit of metanarrative, too — they are scrolls of prophecy, only readable by special priests who lose their sight with every scroll they read. The most tragic thing about these priests is that they know, with the foresight that the scrolls give them, when they read their last scroll; they know their vision is about to close forever.

But there’s a deeper sense of “meta-narrative” I want to get at — a sort of fourth-wall breaking, where the work comments on the work. And TES has this, too.

To go back to Summerset, it introduced a book called Sotha Sil and the Scribe. I dare you to read that and come up with an interpretation that isn’t metanarrative in some way. One interpretation I’m fond of sees the Scribe as Bethesda/ZOS, and the map of Nirn as representing the players of the game — showing how the developers hope to do well by the players.

Most intriguing is fact that Second Era Sotha Sil KNOWS the awful fate that awaits him at the end of the Third Era (spoiler warning at that link). He is cursed with the foresight of a god. Here, with a god’s benevolence he seems to be forgiving the Scribe what will come.

But let’s go back to that phrase I used, “the foresight of a god.” To become a god in the Elder Scrolls world is to know that you are a character in a video game, and to transcend that state.

Let me write that again:

To become a god in the Elder Scrolls world is to know that you are a character in a video game, and to transcend that state.

I mean, how often do you get to say something like that about your favorite video game series?

This? This is the whole concept of CHIM, and it’s some of the gnarliest, chewiest metanarrative lore that Michael Kirkbride came up with. Not all of it is accepted as “canon” — Kirkbride’s sorta created his own canon, with hookers and blackjack — but the core concept of CHIM is, and the question of who has achieved it and who has not is in debate. But unquestionably the characters in the series that have achieved CHIM have done some incredible things, outside the (meta)physics of the universe.

The consequent of this is that, you, the player, are a god. Whatever form that takes in-game — the Nerevarine, the Champion of Cyrodiil, the Last Dragonborn — you can break the laws of the universe and fix things that mere mortals can’t fix. Given this, heck, even the console commands are diegetic.

Looked at in this light, the main quest of ESO is especially interesting — you are the Vestige, shriven of your soul by the daedric prince Molag Bal. Throughout the quest, you can do all kinds of things that the NPCs can’t do, because you don’t have a soul — using wayshrines, resurrecting, and achieving certain quest objectives.

Your character is literally a soulless puppet piloted by a god.

Excuse me if I choose that over WoW, any day.

LGBTQ representation


Credit: johnnypebs on /r/elderscrollsonline

Okay, this is kind of an odd segue, but it didn’t fit anywhere else, and I didn’t want to end on YOU ARE A GOD.

TES — especially ESO — is amply populated with LGBTQ characters, going about their lives and doing normal stuff. There’s no indication that sexual or gender identity is a source of stigma in the world. They’re not there to be tragic, or to teach moral lessons. They are just there, where they belong.

Overall, it’s a beautiful example of “writers finally figured out that their fantasy world could have anything, so decided WHY NOT HAVE QUEER FOLKS??” And I love it.

Lady N has a whole big list of LGBTQ characters throughout the games, but there are lots in ESO that she missed. Just off the top of my head: Majoll, a Nord sailor pining for playboy Jakarn. Overseer Shiralas and her wife in Vivec City. The aforementioned merchants in Belkarth. And the whole House of Reveries questline in Summerset (in ways that are spoilery, so I won’t say more).

Anyway…


Thanks for coming to my TES talk!

If you got something out of this post, I’d love to hear from you! This took me a long time to write, and I did it to connect with all y’all in my TES fam. Comments are what basically makes it worth it <3 <3 <3

Why I love the Elder Scrolls games (part one of two)

“Lise, haven’t you made this post before?”

I don’t think I have, though you may be forgiven for thinking so! My love of The Elder Scrolls games is well-documented, and I’ve certainly posted a bunch about them, here and elsewhere. And I’ve gushed at length in person about the aspects of this game series that make it unique.

But have I ever tried to lay out, in plain text, why I really, truly love these games? I don’t think I have. I’m going to try to do that here.

(I have been writing this post for a long time. I think I have always been writing this post).


Alex Trebek was once an adventurer like you. Then… well, you know the rest.

A history of me and the Elder Scrolls

Way back in the summer of 2002, between my junior and senior years of college, I was living in a tiny one-bedroom apartment in Andover, MA, with my then-boyfriend-now-husband Matt. It was a weird time for me, now that I think of it — my first real time living with an S.O. In between doing temp work, I spent a lot of time playing old Gameboy games in emulation, posting on various yaoi discussion boards, and making my first cosplays. Truly, I was living the fangirl dream.

I was also watching Matt play a then-new game, Morrowind (or, as it is more properly styled: The Elder Scrolls III: Morrowind. I was unaware of Elder Scrolls I and II, at the time). I remember being immediately fascinated by the alchemy system — I had never seen a game with anything like that. You find ingredients in the world, and then you combine them? And magic happens? And you can combine things even if you don’t know what they do, just to see what happens?

It felt like a complete redefinition of what a game was about, and I was down for it.

Soon I had my own copy of Morrowind installed on my PC, which went back to school with me. And, when things got particularly tough throughout that year — I was writing my thesis in cognitive science at the same time! — I would often retreat to my room, saying, “I’m going to play Morrowind until my eyes bleed.”

My first, and still most well-remembered Nerevarine was an Argonian, the lizard-people race. Matt assured me that their skill in alchemy would make up for the fact that, as a beast race, I couldn’t wear foot armor. For some reason I decided this Argonian wanted to join House Telvanni. Despite them seeing me as farm equipment, and despite not being very good at much besides alchemy, I persisted, and eventually got my sad little stronghold in the Molag Amur.

What was that game about for me? Well, I died to cliff racers, a lot. I explored Dwemer ruins, spiraling down into their extreme darkness, listening for the click-click-click of dwarven spider feet. I stole gems from daedric shrines and had the shit scared out of me by vengeful dremora. I visited reclusive Telvanni wizards and was surprised by their pet daedroths. I found books about fishy sticks. I poked lava with a spear. I sold many glass boots and Dwemer coins to Creeper. I went into battle wielding a lockpick more times than I can count. I created a pair of magic pants with 100pts of lockpicking (the Pants of Opening!) and used them to open every single chest in Divayth Fyr’s labyrinth.


Did I mention cliff racers?

Games before this were fun, but Morrowind had the unique ability to make me feel Ways about Things.

When TESIV: Oblivion came out in… 2006(?) I was deep in WoW obsession, so I didn’t play it nearly as much as I did Morrowind. I still have never quite made up for that: Oblivion remains my least played, and least loved game. That said, I’ve still put hundreds of hours into it; I just haven’t finished anything — not the main quest, nor any of the guilds, nor any of the expansions. (I have it on my list of goals to remedy that!)

When TESV: Skyrim came out in 2011, I was HYPED. I had been playing Oblivion and Morrowind in anticipation, and I rebuilt my PC just to handle it on its Ultra graphics settings. This is the first and only ES game I had in Steam, so I can say definitively that I have put ~400 hours into this game. I did actually finish the main quest and most of the guild storylines, if only because they’re so dang short.

Except the Dark Brotherhood. Because fuck you, Cicero, that’s why.

I’ve also spent more time modding this game than any other; if you counted my time staring at TESVEdit/Nexus Mods/the skyrimmods subreddit, I’m sure I’d top 1000 hours. It was the first game where I felt the potential to mold it into a game that was even more suitable to my weird and unique tastes 🙂

And of course, when The Elder Scrolls Online (ESO) launched in spring 2014, I was ready! I already had a name and history for my first (and still my main) character before I even started — Falanu Dren, Dunmer templar, Hlaalu house-mer, veteran of the last Akaviri invasion, Vivec fangirl, Mephala worshipper, Morag Tong hanger-on.

Oh, and alchemist. Because this game has always been the alchemy simulator of my heart.


And here she is, visiting Ald’ruhn

I made a guild on not-quite-day-one, which remains populated with my real-life friends. I joined the UESP guild and had all kinds of wild adventures with them. I wrote fanfic about my character. I did veteran Dragonstar Arena and proudly sported the “Boethiah’s Scythe” title.

I played from release until 2016, and then quit for two years, mostly just because Matt quit playing. I’m back now, though, and regretting my long absence 🙁 Just one day of getting into those deep, emotionally-wrenching quests from the Summerset chapter and I was like WHY DID I EVER LEAVE YOU??

So that’s me! As you can see, I’ve been involved with this game series for a long time. And amazingly there’s still SO MUCH MORE to do and see.

But why does it have such a hold on me? Let me count the ways…

Open-world/”sandbox” gameplay

These days nearly every RPG touts their open-world gameplay, but this was not always a Thing. Keep in mind that at the time TESIII came out, I was mostly playing sim and 4X games like Dungeon Keeper II, Alpha Centauri, CivII, and Black & White. In those days, I associated “video game” and “RPG” with the classic Japanese RPG, along the lines of Dragon Quest series. These usually provided a fairly linear “your princess is in another castle!” storyline, going from one place to another and fighting random wandering monsters. For RPGs at the time, I preferred my pen-and-paper RPGs, like Dungeons & Dragons, where the only limits were the imaginations of the players and the GMs.

So TESIII? Was a big step forward to me! It wasn’t as infinite as a tabletop game, but it was wider and more expansive than any other RPG I had played to date. I started out following the main quest, but was surprised that the first quest NPC basically tells you, “yeah, kid, you’re still wet behind the ears; go out and get some more experience before we send you on a real mission.”


He also refused to put on a shirt.

Which I took to heart! I left no bandit hideout, daedric shrine, Dwemer ruin, or ancestral tomb unexplored. Did I mention I got lost? Because seriously, I got lost, a lot. Vvardenfell was small in terms of landmass, but I never felt its walls, since into that space were packed so many quests and random activities. (It also probably helped that it’s an island).

(And if you got bored with all the content in the game? Well, starting with TESIII, the developer tools have been open to anyone with a copy of that game, in the form of the Creation Kit. There’s a huge, thriving mod community for this series, even for the older titles like Morrowind).

There are many criticisms you could level against the gameplay of the TES series, and in particular against the simplification of the game systems over the years. But I will say this: Bethesda, and now ZOS, have stayed incredibly on-brand with this aspect of the gameplay. Even in vanilla Skyrim, your freedom is immense — to chase butterflies, mill grain, cook apple-cabbage stew, and do just about anything BESIDES be the Last Dragonborn. And ESO arguably hit its stride with One Tamriel — when it transitioned from a traditional MMO “theme park” model to an open world that levels with you.

I’ve certainly heard the joke that “sandbox game = no real content”, but I’ve never found this to be the case with the ES games. On the contrary, it’s always felt like there was more than I could possibly do. Some people may find that stressful, but I’ve always found that sense — of a world stretching beyond the bounds of the story — to be tremendously freeing.

A world that extends beyond the screen

When I was at Viable Paradise — the writing workshop I attended in 2013 — Jim MacDonald gave an enigmatic talk, which involved all of us looking at a dollhouse. “The reader can’t see in the windows,” he said (and I’m sure I am vastly paraphrasing here). “But, you, the writer, need to know what’s on the table in that kitchen. You need to know how many people live there. You need to know what’s in the basement.”

This is what I’m talking about when I say that the Elder Scrolls world extends beyond the screen. At its core, this is a world filled with history — lore — which may or may not ultimately be relevant to what you do in the game. Tamriel will grind on, regardless of if you understand why you need to save the world from Alduin. If you heed the signs around you, though, they will lend depth to your experience.

Mostly this is in the form of diegetic texts. I’ve spoken to people for whom Skyrim was their first TES game, surprised by the number of lore books in the game. Indeed, a quick look at the Imperial Library or UESP’s Library section will reveal hundreds, if not thousands of such tomes — fiction and non-fiction, history, metaphysics, plays, morality tales, bawdy songs. (And we’re not even getting into letters or diaries…)

In streaming, I quickly gave up on reading every bit of text I came across, as I’d spend more time narrating than I would playing the game. And while none of the lore books are full-length books, true — they’re more like the Cliff Notes’ version of a book — they flesh out the background of the world.

And that world? Is…

A truly alien world

One of the things that drew me into Morrowind — and why it remains my favorite game in the series — is the alienness of the setting. Most fantasy games at the time were pretty western European and whitebread. Suddenly I was thrown into this world of giant mushrooms, looming volcanos, ash storms, flea-based transportation, and land jellyfish.

Of living deities sustained by the discarded heart of a dead god.

Of a culture that clearly took inspiration from many real world civilizations, but rested solidly on none of them.

I’d be lying if I said the the subsequent games haven’t been somewhat disappointing in that regard. Oblivion gave us Cyrodiil, home of the Imperials, who can often be glossed over as “fantasy Romans.” Skyrim gave us the home of the Nords, our “fantasy Vikings” of the setting. If the speculation is correct, and TESVI gives us High Rock, home of “fantasy French people,” I’m going to be somewhat disappointed.

(I mean, don’t get me wrong; I sure do like fantasy France. But considering our other cultural options are things like “lizard people who live in a poisonous swamp and have a symbiotic relationship with sentient, godlike trees” or “the most metal cannibalistic hippy elves you’ve ever seen”… “fantasy French people” seems a little boring).

But even in the more recent games, it’s been interesting to explore the nooks and crannies — the places where these cultures deviated from expectations. Under the bland “fantasy Romans” cover of Oblivion lies the story of how the races of men were originally subjugated by the Ayleids — elves who were cruel and beautiful and awful, who left behind gorgeous citadels — and how they won their freedom, with some divine help. How the Divines are worshipped publicly, but the Imperial City is “the city of a thousand cults”, and many people are (not-so) secret daedra worshippers.


Like Falanu Hlaalu, my namesake.

As for Skyrim, it may seem snowy-bland on the surface, but then it has the Dwemer ruins I so missed in Oblivion. And beneath that, there’s Blackreach, a nearly-lightless world of fallen architecture and phosphorescent mushrooms and terrifying creatures that stretches for miiiiles.

One thing I’ve really valued about ESO is how it’s expanded the palette for the ES games, as it covers most of the landmass of Tamriel. You don’t get to see much of Elsweyr or Black Marsh, true, but if you play through the Aldmeri Dominion quests, you see a LOT of Valenwood, and learn way more about the Bosmer — the aforementioned metal AF wood elves — than we ever have before. I also really valued getting to see parts of the Morrowind mainland that I hadn’t before — Stonefalls, for example — and seeing Hammerfell and the Alik’r desert.

And that? Is where I shall leave you for today! Next time we’ll tackle both TES’ derivative origins and the way it has grown beyond them; we’ll also discuss some METANARRATIVE WEIIIIIIIRDNESS (and why I love it).

In the meantime, if you want to let me know your own history with the TES games, I’d love to hear it in the comments!

Weekly Update, Thursday, September 6th, 2018

Health stuff

… is on my mind a lot today.

First, the good. I had my six month followup with the hand surgeon who did my cubital tunnel release surgery. I was happy to report to that my left hand is mostly back to 100%. The strength in my fingers seems normal again, though I do occasionally get a bit of tingling in the fingertips. She seemed really pleased (I wonder if she was surprised it actually worked!) She’s such a lovely doctor; I’m a bit sad I likely won’t see her again! On the other hand, “no followup appointment is needed” is the nicest phrase in the English language.

I also heard that phrase from the orthopedist this week, although I am still doing PT, and slowly — ever so slowly — getting back to running.

The bad: I have been having weird, nebulous intestinal symptoms lately. Mostly a lot of bloating and fullness right below my belly button, with occasional cramps. It comes and goes in severity, which is why I’m doubting my own assessment of this discomfort. Further adding to the confusion, a friend of mine recently had symptoms like this and was diagnosed with ovarian cancer, soooo, I’m not sure if this is my usual hypochondriac shuffle.

But seriously, my diet hasn’t changed all that much; not sure what’s going on here. I should probably see a doctor. But… I already feel like my entire life is doctor’s appointments. Physical therapy appointments and therapy-therapy appointments. Until recently, hand surgeon and orthopedist appointments. Followups every three months for the statins I take. Annual physical. Eye appointment this Friday. An annual visit with a cardiologist (to manage my hereditary risk) and a pulmonologist (for my sleep apnea).

I’m so bloody sick of this, and so spending even more time and money going down an avenue that will likely lead nowhere conclusive? Is a choice I am avoiding making.

Okay, on to more fun stuff, mostly connected to…

Games and streaming

I have a webcam now! While you now can benefit from my ridiculous facial expressions, this has raised its own technical challenges. First was figuring out that I needed to turn off its mic so that you didn’t get Lise in Poor Stereo. Oops. Now I’m having issues with the FPS on the webcam; seems to be an issue somewhere between the camera and OBS, so I need to investigate that. (Thanks to Marc for troubleshooting help!)


That’s a plush netch on my head. I’ve named it Captain Netchy. It amuses me, if no one else.

I did an extra-long ESO stream on Monday/Labor Day, which was a lot of fun. I was playing Br’ihnassi, my Khajiit stamina nightblade, and doing various larcenous activities, i.e. heists and sacraments, finishing off the A Cutpurse Above achievement, etc. I do worry that some people shied away because of spoilers (I was trying to finish the Dark Brotherhood questline, among other things), but I had good chats with Marc and Beth T and Pickle nonetheless. Sometimes I get disappointed if only my IRL friends come to the stream, but I also have to remember they are precisely why I started streaming in the first place!

On Saturday, I ran a vet dungeon with my ESO “friends-and-family guild” guildies! We dragged Scott and and Matt M through vet Wayrest Sewers II, and even got them the hard mode completion. This is no longer challenging content for me, but I love helping others through it. I still have fond memories of the UESP folks showing me the ropes on vet City of Ash II, so I like to pay it forward. If this trend keeps up, I may need to start my own dungeon help night for the Order of the Golden Path.

Speaking of which, I am healing my way through the veteran DLC dungeons of ESO, and I’ve now completed everything but the two new Wolfhunter dungeons on vet. I’ve found vet Falkreath Hold to be the hardest — I can’t even tell you how many times we died to Domihaus. The Menagerie in vet Fang Lair also gave us a run for our money, and there was a reason we did the /kissthis emote over the body of Zaan, in vet Scalecaller. Vet Mazzatun and Cradle of Shadows were mostly just long and annoying. Still no hardmodes for anything but the Imperial City dungeons.

We’ve also been experimenting with doing dungeons in first-person mode, for an extra challenge. Sometimes it leads to surprisingly good screenshots!

Oh, and hey, my Thursday night unexpectedly cleared up, so it looks like I’ll be streaming ESO tonight at 9pm Eastern — more time with the majestic wizard lizard, who is totally not Garak from DS9. (He may be a tailor, but he’s definitely lawful good).

In WoW news, I have finally admitted that yes, I am going to — attempt to — balance heroic raiding in WoW with other games.

Thus I got Silbuns, my warlock, to 120 over the long weekend. After reviewing all three specs leveling from 110 to 120, I decided to go with Destruction spec, because I really do not like what they did with Affliction — it just doesn’t feel right to me any more. (I enjoyed Demonology a lot, but it felt very underpowered compared to the other two). And while I may die of boredom casting Immolate on everything, Destro is at least an easy rotation.

Our guild went on our first trip to Uldir, the new raid, last night. It was a huuuuuuge turnout, maybe a full mythic raid size. I was irrationally annoyed that on top of the core group, there are the folks who didn’t raid for most of the last expansion. I know they have every right to be there, but I can’t help but remember who was and was not there for the 100+ wipes on heroic KJ.

Anyway, grumpiness aside, it went okay. We definitely did not have enough healers — three for a group of 20-25 — making me further feel guilty for not leveling my shaman. But nonetheless we cleared Taloc, MOTHER, and Fetid Devourer.

My dps… was shite. Considering I was still wearing some quest greens, a few heroic blues, and a Darkmoon Squalls deck, this is unsurprising. It’s hard to commit to making it better while simultaneously considering quitting the game, too.

It doesn’t help that the first round of dps numbers from heroic Uldir show that… yep, Destro is still underperforming. *sigh* Maybe I will switch back to Afflic, Shadow Bolt and all.

If I do keep playing, I need to do something to standardize my keybinds across the two games. I would like to stop mounting/dismounting when I mean to hit push-to-talk…

Oh, and I’m still working my way through Graveyard Keeper, that indie sandbox game where you not only garden, cook, build stuff, and fish, but also dissect bodies and help the Inquisitor with fliers for his witch-burning. I’ve discovered that the alchemy system is not just two dimensional, but THREE dimensional. This may be the game that gets to me learn pivot tables in Excel.

LARP

Larp season is beginning! Thankfully it’s a pretty light one for me. I have Shadowvale this upcoming weekend, and Mad3 at the end of the month. Feel some anticipatory anxiety towards SV, but hoping that works itself out.

Lise lives! Or: weekly update, Tuesday, August 28th, 2018

I went on vacation the first two weeks in August, and somehow I’m just now getting back to my blog. *taptap* Is this thing still on?

I think moving forward I’m not going to do the “accomplishments” format in my weekly updates, because it’s putting too much focus on “doing shit as a measure of self-worth.” And I’m finally learning how dangerous that thinking is, and beginning to accept that I have value regardless of what I do in the world.

But I do like keeping you updated on fun stuff I’ve been up to! Without that, all the weeks sorta start to look the same.

So here is some fun stuff I’ve been doing!

Camping

I went honest-to-god camping the first few days of August, at Ausable Point Campground in Peru, NY, a.k.a. the town I grew up in. In fact, it’s the same campground where my family went camping every summer when I was between the ages of (approximately) 11-16.

Unsurprisingly, it has changed a lot in over twenty years! I’m pretty sure the campsite numbering pattern is different, they took out the annoying speed bumps, and there’s waaaaay more driftwood at the beach than I recall. But the clean, cool water of Lake Champlain and the wide, straight banks of the Ausable River are mostly unchanged.

I read, swam, took lots of walks, worked on my embroidery, went boating with my dad, and even kept up with my PT exercises.


A variety of loosestrife I saw at the campsite: probably Lysimachia ciliata, or fringed loosestrife.

Stratford Festival

The next week I spent in Stratford, Ontario at the theater festival there, helping out my mom. I saw six different amazing plays, but I think I most enjoyed their production of Eugene O’Neill’s A Long Day’s Journey Into Night, a “geopathological” family drama set in 1912, deeply biographical to O’Neill’s life.

We also took a day trip out to the Blyth Festival — a smaller theater festival, around an hour away — and saw Judith: Memories of a Lady Pig Farmer and ate at the epicly huge Cowbell Brewing Co. which is apparently the only closed-loop, carbon neutral brewery in North America.

Games and Streaming

The new WoW expansion, Battle for Azeroth, came out two weeks ago, and I am attempting to level a character to the new cap of 120. (One bubble away from 119, as of last night). There have been some good additions to the game (for one thing, I’m glad to never play the “hunt through your bags for AP tokens” ever again), but on the whole I’m really not feeling the new content. It feels especially juvenile compared to the nuanced ESO Summerset quests I’ve just played through. Also not thrilled that they took Drain Soul away from Affliction warlocks, even if we did get Shadow Bolt in return.

On the same day as BfA came out, the newest ESO DLC, Wolfhunter, also launched. I’ve played through the two new dungeons on normal, and they’re difficult, but a lot of fun. March of Sacrifices is probably my favorite; I really feel for Hanu and her father, even if they’re heretic Ashlanders 😉 Also the use of sneak mechanics in the indrik fights is pretty neat, too.

Before I left on vacation I was playing some No Man’s Sky. I helped a guy, was given command of a freighter, and then promptly stopped playing. Beautiful game, though, and for the most part pretty chill.

I also recently got interested in an indie game, Graveyard Keeper, after my college friend Marc started streaming it. If you ever thought Stardew Valley didn’t have enough autopsies in it, this may be the game for you!

I continue to stream and have a ton of fun doing it. I’m learning a lot about branding, communication, and relating to people, too, in a way that feels relatively low-stakes for an introvert like me. I finally ordered a webcam, too, so I hope that will allow me to better connect with folks. Fundamentally I just really love educating and entertaining people about the Elder Scrolls series!

The big dilemma I’m having is that I want to put more time into streaming — longer streams, different types of content — but that has to come from somewhere else in my life. And I’m eyeing that six hours a week that I am scheduled to be raiding in WoW, and feeling like maybe that’s where I want to cut.

But there’s an opportunity cost there. If I decide not to raid, it means spending less time with the cool people in my WoW guild (my RL friends as well as the rest of the raid team), as well as my own damn husband. So that’s a tough row to hoe.

Anyway, if you do see me go live, and you want to support this new hobby of mine, there’s one very helpful thing you can do: open up the link. Even if you can’t watch at that time; even if you have no interest in the content; even if you mute your browser tab. Just having more people there provides social proof to others, which is helpful to me in terms of growth.

Writing

Isn’t so much happening right now. I will probably get back to it at some point, but right now it brings up lot of negative feelings. Also when I am deep in my writing, I tend to start feeling like my life has no value if I don’t write, which is not a helpful place for me to be mentally, either.

I finally got a rejection from Galaxy’s Edge for Granny Hubbard — after 120+ days and being lost in two separate limbos, I got a form R. Wheee.

Lioness is still in pieces on the shop floor, so to speak. I wish I could finish this draft, but every time I sit down to work on edits, I’m filled with anxiety and guilt. And this isn’t my job, so fuck those gross feelings.

Books

I’m currently reading the first book in Katherine Kerr’s Deverry series, Daggerspell, and I gotta say… a) it’s very 1980s, b) it’s a slog. It just isn’t compelling to me. Having to continually remember who each character is the reincarnation of is more of a mental load than I really want, as is the unnecessary use of fantasy words for perfectly normal concepts like “hill” and “castle”. I have the next few novels, so I’ll probably read those, but god, I hope this improves. I know some of my friends love them, so I’m willing to be a bit more patient.

On vacation I also finished reading an older self help book, Self-Esteem, which is where a lot of my newfound ideas about self-worth are coming from.

Social

I went to the wedding of Holly and Tom this past weekend! It was of the sweetest, most nerdy weddings I’ve been to — their ceremony made me cry!

I went to see the RiffTrax Live of the classic 1980s movie Krull this past week. I had never seen it before, but, uh, wow, that sure was something. I felt like I can’t even really call it a “a bad cookie cutter fantasy of the 1980s,” because while it’s clearly trying to ride the cash train of Willow, The Princess Bride, etc, it’s still innovative in some interesting ways.

Ways that mostly don’t work, alas.


THIS IS NOT ACTUALLY A GLAIVE.

Health

Physical therapy for my right foot continues. My dorsiflexion is still not-so-great, but today my PT told me I could try running again at a low intensity. She seems to think some of the problem is in my stride, and I put more weight on outer edge of my foot than on the big toe. Those of you who are familiar with the RiffTrax of Birdemic, I am in fact getting walking lessons 😉 Hopefully I’ll be better at it than Rod by the time I’m done…


“Where’s that shop that sells instructions on how to walk like a human?”

I do not like this meat car and would like to upgrade to the newer model, but it’s still not out yet…

Habitat

In the MASSIVE AMOUNT OF RAIN we’ve had lately, we discovered that our skylights are leaking more than ever, and that it was time to get them replaced.

And then we learned the roof also needs replacing.

Sooo… that’s a big chunk of change. Not as big as I was fearing, but still something like $12k for a roof and four new skylights.

We can pay this out of savings, but it will wipe us out in terms of doing bathroom renos this year, so what we are doing instead is refinancing our house. As we apparently both have — no lie — perfect credit, we were able to get a very nice 15-year fixed mortgage, with $12k cash back to cover the roof/window repairs.

Also at some point I need to finish painting the guest bedroom. There’s just so much taping and cutting in to do in that tiny room with a slanted ceiling.

Weekly Update, 7/16/2018 to 7/22/2018

Brief Update

Mental health update: feeling pretty good lately. It turns out a good therapist is a literal lifesaver. Much love to mine!

I got out to the lake this weekend in this scorching heat, which was sooooo welcome. We also finally dug the remains of the old garden gate out of the front yard. (We left the cement bases in the ground, because there was no way we were getting those out without heavy equipment).

I’m still having a blast streaming ESO, bringing my passion for the Elder Scrolls games to a wider audience. I wish I could do this full-time! But I adore my guildies, the community, and the lore of these games, and I’ll likely continue to do this as a hobby for the foreseeable future. Need to see about making some tech enhancements to my stream in the near future, though…

(P.S. If you want to keep up with my ES and general video game shenanigans, you can find me at LisePlays on Twitch, or on Twitter).

Did a little writing-related stuff this week, finally getting back to submitting short stories and editing Lioness. It feels like ripping off a bandaid, that first time sitting down in front of Scrivener after a while, but I’m making slow progress. Once I accepted that this MS wasn’t going to be ready for Pitch Wars (and that that’s okay, I don’t really need it, etc), I felt a lot better about the whole project.

Finished reading The Ocean at the End of the Lane, which was a quiet but intense book. Definitely Peak Gaiman!

Accomplishments

Writing
– Submitted a story to Diabolical Plots (can’t say which due to anonymity)
– Sent “Pinions” to a beta reader
– Did ~1h of editing on Lioness

Reading
– Finished The Ocean at the End of the Lane, by Neil Gaiman

Other Media
– Listened to Twitch Talks #10
– Listened to Stream Coach, “Top 3 Consistency Tips” and “Consistency on Twitch with Cahlaflour”
– Listened to Sword & Scale #117

Health
– Had therapy appointment
– Did PT exercises x 6
– Went swimming at the lake

Games
– Had a session of my D&D game
– Streamed two hours of ESO questing on Scars-like-Lightning
– Streamed 1.5h of Fishing Lore
– Finally bought a proper house in ESO (Amaya Lake Lodge) and started decorating it
– Did bunches of normal dungeons with Anyael in ESO
– Did vet Ruins of Mazzatun, Crypt of Hearts I, and Imperial City Prison with Falanu
– Did normal Hel Ra Citadel and 2 x Cloudrest with Falanu and Anyael

Habitat
– Helped Matt remove old garden gate from the yard
– Met with landscaper/lawn guy
– Did two loads of laundry
– Tested out tent for camping trip

Picture of the Week

For some reason I don’t entirely understand, I still have this lovingly-copied copyright protection device from Monkey Island 2 hanging around my house. It’s not exactly necessary these days, since I can simply play the iOS port of it. Still haven’t ever figured out the spitting contest…

Weekly Update, 7/9/2018 to 7/15/2018

Brief Update

I went to Readercon this week, convinced that writing was too hard and I didn’t want to do it any more. I’m happy to report that my mind has been changed.

For my friends, who allowed me to talk about my difficulties, saw me as I was, and accepted that, thank you. Special thanks to:

  • Melissa Caruso, who painted me as someone who is determined enough to make a story work, no matter how hard it may be. Her description made me want to live up to that standard!
  • Victoria Sandbrook, who was so enthusiastic about my work, asking me to send her anything that might need beta reading.
  • My Readercon roomie Beth T, who said, “I will be very disappointed if you stop writing, you silly goose.”

For Rose Fox’s talk on “A Compassionate Approach to Writer’s Block,” which explored new ways of looking at writing — also, thank you. Some of these ideas had been percolating in the back of my head, but their talk gave me the permission I wanted to step through that door. They reminded me that writing should be fun, and if it isn’t fun, I don’t have to do it.

Other people helped, too! I spent a large portion of this con having great conversations at the bar with people who cared deeply about stuff, and I feel like that made me feel more like a part of the world than a machine for producing stuff.

  • Talking to Steen about his passion for Global Frequency made me remember my own passion for meta-narratives.
  • The (Hugo nominated!) Suzanne Palmer remains the kindest person ever, who gave up a book she had found on the free table because I expressed interest in it. I am in awe of her positive attitude about the shit she’s gone through to get to where she is now.
  • It was great to see VP17er Paul S. again and talk to him about his newfound interest in reading long-form political commentary, and what he gets out of that.
  • I also really enjoyed getting to meet his girlfriend Molly, who can talk about Edith Wharton, Twin Peaks, and her awesome Diablo tattoo with equal aplomb.
  • I feel like I barely saw Kevin R/Kellan S at all, but I enjoyed talking to him about the housing situation in San Francisco and how it compares to Boston.
  • Arkady Martine helped me learn slightly more than the zero I already knew about city planning.

Of course I saw many people who I’m not mentioning here, but let me just say: you are all awesome, and I see you, in your joys and your frustrations. You are all part of me.

Also on Friday morning I woke up to an email with the ominous subject line “GRANNY.” I had a moment of fear that it was about my surviving grandmother, but then I realized that it was from the slush reader at Galaxy’s Edge, and that she was sending my story, “Granny Hubbard vs. the Giant Slime,” up to Mike Resnick. So, that was a great thing to start the weekend with. Nothing may come of it, of course, but it helped to cement the “yes, you are a writer” feeling.

Accomplishments

Other Media
– Listened to Loreseekers #18
– Listened to The Art of Charm #711
– Listened to Stream Coach, “Your Chat is Boring”, “Dominate Your Day”, “The Best Green Screen”, “How to Promote Your Stream”
– Listened to Stuff to Blow Your Mind, “Black Holes, Part 1: Phantom”

Games
– Did normal Hel Ra Citadel, Halls of Fabrication, and Asylum Sanctorium on Falanu with the UESP guild
– Did normal Volenfell and White Gold Tower with Anyael
– Streamed ~30m of questing on Scars-like-Lightning

Social
– Attended Readercon
– Met Jess M. for dessert/drinks/Thurs of Readercon

Health
– Had my first PT appointment
– Had a hair appointment
– Did my PT exercises x 6
– Scheduled annual eye appointment

Weekly Update, 7/2/2018 to 7/8/2018

Brief Update

Not much to report this week. The July 4th holiday falling right in the middle of the week was weird. I attempted to do a new feature on my ESO stream, “Fishing Lore”, where I read lore books while I fish. But it got very little attention, and was hard on my voice, so I had to quit after an hour. I have even greater respect for audiobook narrators now!

Over the weekend I played in Thicker than Water, a new(ish) larp by Alison and Kristen P. I played Irene Curie, who was way more interested in snogging boys than she was in winning the Nobel Prize for her synthetic blood substitute, but I managed to acquit myself rather well while looking like Clara Bow, so that was pretty neat.

I am struggling with having a lot of guilt about not writing lately, while also trying to live the conviction that I should not have to be productive to have value as a human being. I’m still working on how to reconcile those things. The best solution I’ve come up with is to allow the soft animal of my body to love what it loves, while also gently remind myself that sticking with routines and habits will make me happier in the long run. Very good advice, if I can follow it.

Accomplishments

Other Media
– Listened to Classic Elder Scrolls #78
– Listened to Twitch Talks episodes #1-2
– Listened to The Art of Charm, episodes 709-710
– Listened to By the Book, “Presence”

Games
– Had one session of my D&D 5E game
– Did an hour of Fishing Lore, my fishing plus Elder Scrolls lore stream
– Did normal Cloudrest (twice) and normal Cloudrest +1 with the UESP guild
– Streamed UESP dungeon help night (random normal dungeon finder dungeons, which gave us Fungal Grotto II, Crypt of Hearts I, and Blessed Crucible)
– Streamed ~1h of Clockwork City gameplay with Falanu
– Did the AD-side Imperial City sewers run hosted by UESP

LARP
– Played in Thicker than Water at Summer Larpin’

Health
– Had a therapy appointment
– Had an endocrinologist appointment
– Brought my lunch to work x 1

Habitat
– Washed the bed sheets

Biweekly Update, 6/18/2018 to 7/1/2018

Brief Update

I have few new and exciting things to report!

I recently gave into my desire to opine on everything Elder Scrolls, and started streaming my ESO gameplay on Twitch! (I also have an accompanying Twitter account, @liseplays, where you can stay up to date on all my Tamrielic wanderings).

Streaming was a totally new experience for me, and I was a little trepidatious, but all in all it’s been technically easy and tremendously rewarding. I’m already pulling in viewers who aren’t just my friends, and quite frankly it scratches an itch that my fiction writing hasn’t been fulfilling lately: to educate, to entertain, and to be heard. Look for a more detailed post on that in the near future…

I also hied myself off to Cape Ann/the Massachusetts North Shore this past weekend, with my pals EB and Alison. I saw Atlas Obscura sites, haunted restaurants, trashy wax museums, and real historical museums; I got a tour of the House of the Seven Gables given almost entirely in an Elmo voice, and discovered that the mental institution that inspired Arkham Asylum is now luxury condos. This has been on my to-do list for a while, so I’m glad I finally made it up there!

Accomplishments

Writing
– Queried Galaxy’s Edge about my submission of “Granny Hubbard” going missing

Other Media
– Listened to Stuff to Blow Your Mind, “The Substance of Silence”
– Listened to By the Book, “You Are a Badass” and “Zero Waste Home”
– Listened to Elder Scrolls Off the Record #211
– Listened to Loreseekers #1, #17

Games
– Had one session of my D&D 5E game
– Set up @liseplays Twitter and Twitch account
– Streamed ~4h of ESO gameplay on Falanu
– Streamed UESP dungeon help night (doing vet HM Crypt of Hearts I – Darkshade I – White Gold Tower)
– Did normal Cloudrest and Hel Ra Citadel trials with UESP
– Did normal Bloodroot Forge with UESP guildies
– Streamed Falanu questing in Morrowind for ~1h30m
– Streamed UESP dungeon help night (doing normal Ruins of Mazzatun and vet HM Darkshade Caverns II)

Health
– Had a therapy appointment
– Saw an orthopedist for my ankle
– Had my annual pulmonologist appointment
– Brought my lunch x 3
– Cooked zucchini fritters

Habitat
– Did full cleanup/refill of one litterbox

Social
– Traveled to Cape Ann/North Shore area with EB and Alison, and visited the following places:

  • USS Maine Ventilation Cowl (Woburn, MA)
  • Danvers State Hospital (the model for Arkham Asylum, in Danvers, MA)
  • Endicott Pear Tree (oldest fruit tree in North America, in Danvers, MA)
  • Ruins of Dogtown/Babson Boulder Trail (Rockport, MA)
  • Paper House (Rockport, MA)
  • Hammond Castle (Gloucester, MA)
  • Salem Village Witchcraft Victims Memorial (Danvers, MA)
  • Metal Sculpture Yard (Salem, MA)
  • Statue of Elizabeth Montgomery (Salem, MA)
  • Where the witches were tried (Salem, MA)
  • Wicked Good Books (supposedly haunted bookstore, Salem, MA)
  • Witch Dungeon Museum (Salem, MA)
  • New England Pirate Museum (Salem, MA)
  • Witch History Museum (Salem, MA)
  • House of the Seven Gables (Salem, MA)
  • The Witch House of Salem (Salem, MA)
  • Turner’s Seafood (supposedly haunted restaurant; Salem, MA)

Weekly Update, 6/4/2018 to 6/17/2018

Brief Update

(Two weeks here, I can totally math).

I en’t dead. But I have been playing a lot of ESO, which means I’m kind of dead to anyone who doesn’t play 😉

(That’s not the whole truth, though — as you can see, I’ve done some social stuff as well. But I have been laser-focused on ESO the past two weeks).

I went up to ye olde hometown this weekend to visit my mom, and on the way I finished listening to The Cruel Prince, a YA fantasy which I highly recommend! The basic premise is of a human girl who is raised in Faerie and has to learn her way around fae politics. The title is kind of an interesting conundrum; at the beginning and the end it’s pretty clear to whom it refers, but the middle it seems like there are several princes it could be. There’s a cool twist at the end, but I think what I most loved about it was watching the protagonist become powerful and terrible as she is surrounded by literal monsters. I wasn’t entirely sure she wasn’t trying to turn into her own cruel prince, by the end. And yet, it’s still hopeful, somehow!

If you wanted something novel-length that encapsulates the feeling behind “A Guide for Young Ladies Entering the Service of the Fairies,” this is pretty close!

If I have any complaints, it’s that the middle felt a little slow and directionless. But that could also just be that my mind was in Tamriel for so much of the past two weeks…

Also relevant: I haven’t been running lately, because in my training for the 5k in May, I seem to have fucked up my right ankle. A preliminary investigation shows that it has some arthritis in it (thanks to a bad injury when I was younger); there also seems to be something going on in the soft tissue that my GP was unsure about. I’m seeing an orthopedist next week. Really hoping I can get back to it soon!

Accomplishments

Writing
– Wrote blog post, “Seventeen days in Tamriel”

Reading
– Read The Cruel Prince, by Holly Black

Other Media
– Listened to Sword and Scale, episodes 114-116
– Listened to The Art of Charm 706-707
– Listened to Stuff to Blow Your Mind, “Sleep and Creativity”
– Listened to Elder Scrolls Off the Record 209-210

Social
– Did a tasting at Revival Brewing Company/dinner at Brutopia in Cranston, RI with EB
– Saw the RiffTrax Live of Space Mutiny with Adina and Brian
– Visited my mom in Plattsburgh, NY

Health
– Had a therapy appointment x 2
– Had a massage
– Did a short 30-min walk

Picture of the Week


Enjoying the fruits of my trip to Revival Brewing — their delightful Berliner Weisse, Pinky Swear.

Seventeen days in Tamriel

Nearly two years ago now, I quit playing Elder Scrolls Online (ESO). Due to some balance changes, Matt wasn’t interested in playing any more, and the game was decidedly less fun without him. I canceled my membership not long after, leaving behind a game that still had a lot of content for me, and an awesome community in the UESP guild. It felt awful, almost like a breakup, at the time.

Of course, I haven’t been idle. I picked up WoW again in September 2016, and I’ve been enjoying that. Legion was a pretty great expansion, and I’ve had fun with my heroic raiding guild. But things have slowed down, my guild has cleared all the content it can clear, and the next expansion’s not until August.

Recently Matt mentioned he was getting back into ESO, at least for the single-player content. Neither of us had ever had problems with that. Even at his most disillusioned, he admitted it was a beautiful game with some really great quests and NPCs, full of the lore of the Elder Scrolls that we so love. It was just… group content that was unbalanced.

It didn’t take long of watching him play it to be like, “I miss this game so much!” and plop down my hard earned $29.99 to get the Summerset pre-order/early access (complete with the Morrowind chapter, too!) I also ponied up the $40 for three months of ESO Plus membership, too, because I heart those limitless crafting bags.

It’s been seventeen days since that fateful dive back in, and that’s an auspicious number in Tamriel (seventeen daedric princes!), so here’s a log of my adventures along the way….

ESO Summerset Box Art. Credit: Zenimax Online Studios, via uesp.net

Days 1-2

Similar to when I returned to WoW, I knew there was going to be a good amount of I-Have-No-Idea-What-I’m-Doing-Dog. While it hasn’t exactly been the 7+ years I was away from WoW, it was still twenty months. A lot can change in that time!

I quit right after the Dark Brotherhood DLC came out, shortly before One Tamriel became a reality, so in the meantime they’ve added a new class (the Warden), a new crafting skill (jewelry crafting), player housing, and two big world expansions, Morrowind and Summerset (the latter of which just came out for early access). Oh, and they added battlegrounds, because the world PvP of Cyrodiil was, well, not everyone’s cuppa. They’ve also raised the champion point (CP) cap to 750. And of course, with One Tamriel, all the zones scale to your level, and you can do the content in any order.

The first thing I’ll say is this: they made it super easy to jump right back in. With 2 level 50s and some 480 CP on my account, I knew it was going to be hard to pick up where I left off, so I decided to make a new character. And why not a Warden, since that’s new? Thus: Anyael Dulaerion, an Altmer magicka warden.

So I load up the game, and hey, I’m in an introductory/tutorial sequence. (Actually, they give me the option to skip it, since I’ve already played through the vanilla intro once, but I decide to do it anyway). Blessedly, I don’t have to rescue Lyris from Coldharbour yet again; it seems each full expansion has added its own tutorial. So instead I follow a spirit named Oriandra through a “mind prison”, fight some creatures called yaghra, destroyed something called an abyssal pearl, and lo and behold, I find myself near Shimmerene in Summerset, talking to our old pal Razum-dar, from the Aldmeri Dominion quests in the vanilla game.

Raz! Credit: Zenimax Online Studios, via uesp.net
I’d say, “Raz, don’t you recognize your old friend?” but you’ve never met my strange new banana elf before.

And I can just continue on from here, because Summerset levels to me. Hooray!

The level-up dialogue has changed HUGELY since I’ve been gone. Each time I level, I’m presented with “rewards” I need to claim — which include experience scrolls, furniture for rooms, etc as well as the standard attribute and skill points. The Skills dialogue has changed, too; they’ve added a Skill Advisor that recommends what skills and morphs to take based on a role you pick. But Matt reminds me of the importance of leveling each class line by having skills on your bar, and so I try a little of everything.

I very quickly learn that as a Warden, my first skill in the Animal Companions line, Dive, is literally throwing a cliff racer at my foes, and I wonder why no one told me this before. I would have been back earlier!!

Since I pinged the GM of the UESP guild before I even signed on for the first time, I have a guild invite waiting for me, and I… pick up where I left off, really. I recognize a full 80% of the names on the roster. Immediately I’m joking with them as if I’d never been gone.

One of the first quests I do involves a murder at the Russafeld vineyard of a racist Altmer who the local population kinda hates. And no spoilers, but this quest is intense. I have gone from WoW quests — which tend to be “lol bring Dadgar 1000 pieces of poop” (and all text) — to a fully-voiced murder investigation, which touches on fantasy racism, romantic obsession, and old wounds, both personal and cultural. And this is just a side quest, folks. Meanwhile Raz is still waiting back at Shimmerene for me to do the main quest.

The worldbuilding, of course, is exquisite. The Altmer aren’t my particular area of interest in the ES world, but now that we’re visiting with them, I’m enjoying seeing their different cultural mores and linguistic peculiarities. (Noted is the usage of “cerum, ceruval” to address you — some honorific?)

So far, so good.

Day 10

My new character, my warden, is now level 18. I continue to throw cliff racers at things while tooling around Summerset and Artaeum (the Brigadoon of the ES world). In addition to the Russafeld vineyard murder investigation I mentioned loving, I also really liked the Insatiable quest, and of course the lore nerd in me is thrilled by the importance of the Crystal Tower in the main plot. Oh, oh, and I like that you get to learn more about Vanus Galerion and Mannimarco’s friendship when they were both Psijics, before the latter got all necromancer-y.

(I ship it).

Yaghra release metal riffs when they die. Fascinating.

If anyone didn’t know that sloads have been part of the lore since at least TESIII, possibly earlier, you’d think they’d decided to transplant the Hutts to Tamriel to be the villains of this expansion.

(To be fair, the original Star Wars movies pre-date all the ES games, so the argument could be made either way. But how many ways can you do giant sentient slugs?)

I’ve start dipping my toes into the housing system; I now own two free inn rooms — one in Vivec City and one in Alinor — and have no idea what to put in them. So far I’ve bought some storage boxes from the Crown Store, put them in there, and filled them with my ginormous collection of 100+ monster helms and Wrothgar dailies sets, so that I don’t accidentally deconstruct them. I still have no idea what the meta is any more, but since the gear cap hasn’t changed, there’s still the possibility this is all good stuff. Also the Julianos crafted set still seems to be good, so I’m running around in that.

Oh, and I bought myself a Tythis Andromo (the banking assistant), so I suppose I can stick him in my empty rooms.

Falanu Dren, my former main (a Dunmer magicka templar, often a healer, Mephala worshipper, Vivec fangirl, poisoner, and House Hlaalu retainer), finished off the Orsinium quest (which she was in the middle of when I quit), and moved on to Vvardenfell.

Of course, I’m adoring Morrowind — it’s a fine mixture of TESIII nostalgia and delightful new lore. Like:

Nostalgia: the Vivec City cantons are still impossible to navigate.

Nostalgia: cliff racers, flying so high!

New: Cliff striders, cousins to cliff racers! And bards singing songs about them, too.

Nostalgia: silt striders, those giant sand fleas of Vvardenfell transportation.

New: nix-oxes, the compact sedan version of the silt strider.

Completely new: Shroom beetles, a type of shalk that grow mushrooms on their backs. Vvardvarks, which look like they were inspired by this comic.

Nostalgia: the Morag Tong! (And old old friend Naryu Virian, from the Ebonheart Pact main quest, and Fungal Grotto).

New: sexily-voiced Morag Tong assassins outside of Balmora! (Hi, Ashur).

New AND nostalgia: In the archcanon’s office in Vivec City you find a document explaining why Ebonheart is in a different location in ESO (on the Morrowind mainland) than it was in TESIII. Vivec wanted it moved, apparently! I mean, I guess “because a living god says so” is a good reason.

Nostalgia: the Camonna Tong, and their being involved with skooma trafficking.

New: Pamphlets warning you away from the Camonna Tong.

Nostalgia: Magister Therana of House Telvanni!

New: a quest that will teach you how Therana ended up a) alive ~800 years from now, and b) quite so… addled. (Oh, and help an Argonian rise through the ranks of House Telvanni in the process. Of course, I was reminded of my own Nerevarine).

Oh, and the first quest you do for Vivec as part of the main storyline? Has you go to one of the most famous crypts of TESIII to ask questions of an ancestor spirit. Questions which a lore-enthusiast will instantly realize are about the Heart of Lorkhan and Dagoth Ur, even though the answers that are given point to a more immediate threat.

But really, this is all just to say: I missed getting the vvardvark loyalty pet by a day. Boo. But I did win a UESP guild trivia contest, so that was a nice consolation prize.

Vvardvark! Half guar, half aardvark, all madness. Credit: Zenimax Online Studios, via uesp.net
Who wouldn’t want their very own magical experiment gone wrong?

Day 17

My knowledge of the game and the meta is accelerating fast! I will probably do one of the trials (small 12-person raids, basically) tonight with the UESP guild. (And how great is it that I can jump into endgame content so quickly after a two-year hiatus?)

My warden is now up to 28. I’ve done a lot of the side quests on Summerset, and I think it’s mostly the main quest that remains to me. Been doing some of the world boss dailies, too, since there’s always someone killing one of them. This character is going to be my jeweler, I think, so I got certified for that so I can do daily writs.

Falanu is still working through Morrowind — if I want to buy the Amaya Lake Lodge (which I do), I need to finish the main quest here. (Not that that will be a hardship!) In the meantime I’ve made the Saint Delyn Penthouse as comfortable I can with my allotted fifteen furnishings.

(I did go through and acquire every single free inn room I could. I figure I can make them comfortable in different ways, according to my characters, i.e. Imperial furnishings in the Rosy Lion for my Imperial who’s DC-side. This is somewhat stymied by the fact that the non-DLC inn rooms are basically broom closets).

The UESP guild hosted a “dungeon help night” on Sunday, and I took Falanu along. I didn’t need help with any specific dungeons; I just wanted to see some of the ones I’d missed while I’d been gone. So I logged onto TeamSpeak (0ld sk00l!), grouped up my our old pals @baratron, @Sedrethi, and @Mauin, and did normal Fang Lair and Falkreath Hold, two of the DLC dungeons. I healed, because I wanted to get some practice with it again.

In the process, I learned how the Undaunted pledge system had changed. There are now three quest givers, not two! You can do each chapter of multi-chapter dungeons as normal or vet! You get one key for completing the pledge on normal and two for doing it on veteran hard-mode; it’s not worth doing it vet if you can’t do it hardmode, because you’ll still only get one key. (Much as it used to be with Imperial City Prison and White Gold Tower). The keys are all the same, and you use them in whichever chest has the monster set you want. (There’s a helpful sign telling you which).

I also learned about how my abilities had changed. I learned how powerful and expensive Ritual of Rebirth — the “Templar clap heal” — had become, edging out Breath of Life for certain uses. I learned how useless Restoring Aura is these days, since now it only restores stamina, and doesn’t stack with other stamina buffs.

As usual, my groupmates mostly let me run through the dungeon at my own pace, showing me things I might otherwise miss (like what one boss in Falkreath Hold does if you cleanse his corpse), and trying not to kill things so quickly we couldn’t see mechanics. It was hard to pay attention to the story and also banter with them like we always do, even with subtitles. So all I gathered is that Fang Lair used to be a Dwemer city and now it’s full of necromancers, and that Falkreath Hold is a Nord citIy (yes, Falkreath from TESV) overrun with Reachmen and minotaurs.

After we finished, I stayed up probably later than I should have just talking with my group mates. I’ve missed these dorks so much! This was how I was convinced to come to trials; I told them, “I sure have a bunch of CP, but I don’t necessarily know how to use them yet!” and they said, “We’ll teach you!”

Br’ihnassi, my Khajiit stamina nightblade, is also playable again. I’ve been doing Thieves Guild tip board quests to raise her Legerdemain, progressing through the Dark Brotherhood storyline (which she was in the midst of when I quit), and occasionally working through Cadwell’s Gold, which she never completed (and which has left her desperately short of skill points).

I haven’t gotten any of my other characters playable yet, so mostly I’ve just been logging in for riding lessons.

I joined a casual trading guild (their usual trader is in Shornhelm), and have been selling some stuff with my designated trader character. The house I want is either 7000 crowns or 1.3M gold, so I’ve got to get saving, if only for furniture.

Amaya Lake Lodge, the Hlaalu-est of dwellings. Credit: Zenimax Online Studios, via uesp.net
You will be mine. Someday.

Having come right from WoW, I both miss and don’t miss having a centralized auction house. While it’s sometimes less convenient, I love the feeling of wandering up to a random trader in the middle of the wilderness and finding a great deal on something or other. I check them wherever I go!

Oh, right, and that’s when I installed Awesome Guild Store and Master Merchant, along with a slew of other addons. I guess that means I’m here for the duration…

Day 17 aftermath

I survived my first trial post-return! We did normal Cloudrest and Asylum Sanctorium; with my husband and I rounding out the roster, we had a full team of twelve. The actual fights were mostly easy, but I had NO IDEA what I was doing. I hadn’t really practiced my rotation at all beforehand (which was basically just a cookie-cutter Alcast Beamplar build), and I was literally making new gear and enchants right up until the scheduled start time.

I needn’t have worried, because things were not well organized. While many of us were ready to go right at 9:15pm, many were not, and so we didn’t enter Cloudrest until maybe 9:45pm? Luckily, each of these trials can be finished in 15-20 minutes; there’s no trash, and it’s much much easier than a normal WoW raid.

Even though we were doing the bosses in their normal configuration, along the way I learned about the whole +1, +2, +3 system, where you can make stuff more challenging by fighting the final boss at the same time as one, two, or three other bosses. It’s not quite mythic keystones, but it’s something for upping the challenge, at least. I’m not sure if that gets you better gear, but it probably gets you achievs/titles/dye colors.

I was glad to see that dungeon and trial loot is now tradeable to others in your party; that makes farming a lot more bearable than it was before. (You also have transmutation, which allows you to change the traits on an item — each trial boss awarded a number of transmutation crystals, the currency for this). Thanks to the new trading policy, I got the famous Asylum Sanctorium resto staff, beloved of meta everywhere, from groupmate @Kiryen_Thunderbow. I also ended up with a piece each of Olorime and Siroria, respectively the in-demand healer and magicka dps sets.

The only fight that was a real mess, mechanics-wise, was Saint Olms in AS; without Raid Notifier (the ESO equivalent of Deadly Boss Mods, I guess), I had no sign that the boss was about to do his “jump in the air and kill you all with lightning” maneuver. I think I died six times, but I lost count. I’ve been informed the number of deaths to beat is 81 😉

I also managed to go the entire night without realizing that my role was set to “healer” in the group dialogue, causing some confusion. Derp. I had completely forgotten that dialogue was a thing!

Like with the two dungeons I did earlier, I was so focused on other things that I didn’t follow the story super well. For Cloudrest, it was something about the sload attacking and corrupting these ginormous gryphons? Are those the Welkynar? I have no idea. AS seemed a lot more my thing; I think the plot was like “the souls of these Dunmer saints have been put into these giant automatons; you have to destroy the automatons to free their souls.” (Imprisoned by who? Sotha Sil?)

And lemme tell you, for all that I didn’t entirely grasp what was going on, it was still uncanny and vaguely obscene to have these automatons with the names of cherished saints staring you down.

Saint Llothis. Credit: Zenimax Online Studios, via uesp.net
This greeted me. I wonder how Falanu, endlessly devout, felt about this…

Oh, and a funny quote from last night that was pure UESP:

(Sedrethi is expressing his character’s hatred of the Tribunal)
“Don’t worry,” says Kiryen, “in 800 years or so some random Redguard is going to destroy them.”
“I heard it was an Argonian,” I replied.

Verdict

This game is still so, so good, and I am so, so glad to be back. There are so many quality of life things that make this a way better game for me than WoW, even if group content is still iffy. (I’m not sure on that verdict; I haven’t played enough to really judge). Still not sure what I’m going to do when the next WoW expansion comes out in August, but right now I can’t imagine letting my subscription lapse again. Even if I’m just collecting crowns and logging in to get daily rewards 😉

Also, if anyone has a vvardvark they pet they don’t want, my game handle is @captainecchi 🙂 🙂 🙂

(All images in this are sourced from uesp.net, of course. I give the same disclaimer they do for images: all content belongs to ZOS; I am only borrowing it here for non-commercial purposes).