Yes, I’m still editing š I received feedback from several of my beta readers, which has given me enough to move ahead. Unfortunately, some of the major problems they’ve reported have caused me to restructure the beginning. Namely, I have been concocting a “mini-mission” to start the book, which partially incorporates existing work, but which is partially new writing.
One of the big problems is: the entire magic system doesn’t get revealed until two-thirds of the way through the book. There are hints long before that, but they don’t make a lot of sense out of context. One reader told me something like, “yeah, I went back, and now I see all these hints that you made, but it still didn’t add up for me at the time.”
So in the “mini-mission,” I’ve been trying to make the magic system clear. I’m using the “rule of three” from larp-writing , which states that if you want your players to know something, you need to put it in at least three places in the game. (Replace “players” with “readers” and “game” with “book”). So Yfre, our protagonist, witnesses one of the characters use this magic at least three times in the mini-mission.
I got to the third time and I was like… that isn’t enough. You can’t believe that this insatisably curious spy would just leave it at that, with nothing answered. So I had her push him; actually ask him what it’s all about. He’s cagey and evasive about it, but he admits the existence of magic: “yeah, that thing you were nearly hanged for? Is real.”
And there we are, in chapter… three? with the first concrete notion that there is magic here.
And for a moment I was like… whoa. Should I really do this? This is a big paradigm shift. Why would I want to reveal that there’s magic right off the bat?
But why wouldn’t I?
And suddenly everything just sorta fell into place. Why not, indeed?
There’s a mystery later on in the book, where someone is assassinated using that magic system. As-is Yfre has no notion that magic exists and is capable of killing someone. It takes her a long time to piece that together. Sixty percent of the book, in fact.
But if she goes into that scene knowing that such a thing is possible — even if she doesn’t know the details — what changes?
Surprisingly little. Because you still don’t know who committed the crime, even knowing that magic is possible.
I’m experiencing a number of big paradigm shifts like this, where something seems impossible, until suddenly you do the calculation and discover, no, actually, that will work. And you can literally feel your thoughts rearranging themselves, something sliiiiiiiiiding into place, like you’re just solved the Rubik’s cube of your story.
Another example happened much earlier. My alpha readers told me they felt Yfre didn’t have enough agency in the climactic final duel. Well, I said, what do I do? She’s not a warrior; I can’t have her participate in the duel.
Or… didn’t she literally just create a bit of magic that makes someone good at swording? I mean, not great, but maybe good enough to do this one thing…
And now I can’t imagine that final scene without her taking up a sword.
(Of course, more commonly in editing there are the times when you change ONE LITTLE THING and it alters everything. That stupid red letter. Figuring out the continuity of who had it at what time took up a lot of energy).
So, it’s progressing. If I can cobble this together before July, I may try Pitch Wars again.