Accomplishments – 9/18/16 to 9/24/16

SePtEmBeR  ImPrEssIoN.. Cosmea....Feliz Quinta Flower !

I’m trying to get back to doing these, as a way to keep me accountable and sane through the shortest days of the year. No links for you now; maybe next week.

Writing
– Wrote ~200 words on Lioness
– Wrote one blog post: Madrigal is Magical

Reading
– Read The Gift of Fear, Gavin de Becker
– Read Ghost Talkers, Mary Robinette Kowal

Other Media
– Listened to episode 83 of Happier with Gretchen Rubin
– Listened to episode 11.38 of Writing Excuses
– Listened to episode 10 of Elder Lore
– Watched S1E5 of Lovejoy, “The Judas Pair”

Social
– Dinner and shopping with Jess
– Visited Mystic Aquarium with EB

Health
– (Sat) 5.3 mile walk with Matt
– (Thurs) 20 x jackknives
– (Tues) 1hr walk with Matt
– (Mon) 40m walk around mall

Front-end development/day job
– Figured out a gnarly JavaScript bug in Firefox/Windows involving the timing of custom events vs. default events
– Made a presentation about JS frameworks and Angular to the FED team

Madrigal is magical

Recently I NPCed for the first event of Madrigal 3, the third game in the popular Madrigal series — the boffer larp that gave us the even-more-popular Accelerant rules system.

Let’s be real — sometimes when you NPC, it’s kind of a drag, and you just do it for the CP. But this time? I had a legitimately amazing time. There were good fights, good RP, a fairly comfortable monster camp, and a chill, organized, and conscientious staff.

My motivation for joining the Madrigal perm NPC team was simple. With both Shadows of Amun and Cottington Woods ended, I needed a new source of CP — for Ianthe, my Fifth Gate Silverfire character, as well as my soon-to-be Shadowvale PC Melys. I knew a lot of awesome people who were involved with Madrigal, and it had a rock-solid reputation, so I thought it would be the best bet.

The Site

The game is held at Camp Woodstock, a YMCA camp in Woodstock, CT, in that section of central New England where all larps seem to take place. It’s not far, thus, from Camp Frank A. Day (where Cottington ran), Camp Eagle Pass (where Cottington and Shadows both had one-day events), and Ye Olde Commons (where 5G did its winter revel).

As far as camps go, it’s fairly typical — working bathrooms, water that sometimes smells sulfurous, some buildings winterized, some not, and of course no (or almost no) air-conditioning. What makes it unique is the building we use for Monster Camp, a large winterized (i.e. heated) building that sleeps 44, called “the Boathouse.” It’s rare for NPC housing and Monster Camp to share a space, but it’s also super-convenient — you can go back to your bunk whenever you need costuming. As if that weren’t nice enough, the Boathouse also has bathrooms right inside (so no trekking off to a separate bathhouse), a wraparound porch, and an amazing view of Black Pond.

If you’re bug-phobic, however, the Boathouse seems to be sited in the midst of a spider vs. wasp turf war. I mean, it’s nature… it kind of comes with the territory. But if that concerns you, I thought I would note it. On the upside, I didn’t find any ticks on me this weekend, despite being in the state that brought us Lyme disease.

The Staff

The staff is mostly folks I know from other larps — indeed, a good chunk of them are folks I play 5G Silverfire with. Best-known, perhaps, is the game owner Rob Ciccolini, the creator of the Accelerant system which has taken over live-combat larping in New England.

Overall, counting staff and NPCs, I think there were about 30 of us this side of Monster Camp. This number will be relevant!

Mostly I was impressed by how calm and collected the staff was. The most hectic I saw it was right before game on, but even then, it was a controlled chaos. (More on that under Logistics).

It was also good to see how invested the staff was in our having fun. I started to get a little worried when I caught Rob a few times asking NPCs (including me) if we “had enough to do.” At first my reaction was, “Oh god, I’m not doing enough, I’m slacking off, GUILT!” But then I realized, when he phrased it as, “Are you getting the kind of roles you want?” that he legitimately just wanted to make sure we we were having a good time. I really appreciated that.

Another thing I liked is that the staff weren’t pushy at all about asking us to go out on mods. It was very much left up to NPC choice if you wanted to go out on a role or not. Theoretically, this is always true, but in some games I’ve felt more pressure than others to jump on whatever role was offered to me. In this way it’s easy to push myself too far in a weekend. I felt a little guilty for missing a field fight by going to bed early-ish on Saturday night — especially given numbers — but I felt like I was encouraged to do what I needed to do for self-care.

It was also interesting to see the staff brainstorming how to help players who weren’t having fun, or who didn’t know quite what to do with themselves. Thanks to a somewhat loose schedule, we were able to react with agility to such things — I know at least one mod I went out on was designed specifically for a certain PC who was having a rough time, and I’m pretty sure Sunday’s field fight was adjusted to give reincarnated characters (i.e. characters who were the reincarnation of Mad2 characters) some idea of their powers and limitations.

The Players

HOLY SHIT GUYS THERE WERE ~180 PLAYERS.

For those of you who don’t have a sense of scale… that is huge. Like, both sides of 5G are capped at 75 players — the crossroads event might get us up to 150. Shadows probably never had more than 80 or so. I think there might have only been 40-50 Cottington PCs by the end. All of these are ginormous, of course, beside theater larps, which generally aren’t much larger than 20-30 players.

ONE HUNDRED AND EIGHTY.

To someone mitigate this vast disparity between PCs and NPCs, PCs were encouraged to take shifts NPCing. It wasn’t mandatory, but I think it was incentivized with CP or in-game currency. In any case, it was very very nice to every now and again have fresh-faced new NPCs popping up to help.

I saw many familiar faces PC side, too — several people from my 5G Silverfire team, folks I knew from Cottington Woods and Shadows, etc. I’m kind of surprised how few people I saw that I knew originally from theater-style larping, even among those who have made the jump to live combat. I’m guessing a lot of them are tied up with Crossover?

Funny little detail: there were something like 20 players — three team’s worth — from Virginia, who traveled all the way up here to play in this game. Apparently there’s a nice-sized Accelerant diaspora down there, thanks to people who played Mad1 and 2 and started Numina, and people who played Numina and started Ascendant. I met up with a group of them doing NPC shifts, and learned a lot about the culture of Accelerant in that area. It speaks to a point I heard raised at NELCO — that there are Galápagos Islands of Accelerant larps across the U.S., all experiencing this sort of divergent (sometimes convergent) evolution.

The Setting

Madrigal’s setting is a traditional fantasy world, called Aerune, with some unique details that make it really wondrous. Players come from one of thirteen countries, which vary in geography from canyon-scarred deserts to glaciers to impenetrable forest, and take inspiration from a wide range of historical cultures. In addition to that you choose one of ten races to play, many of which have sub-races. These cover ground between popular fantasy races like elves and orcs, to animated constructs, to the shoathri, a race of animal shape-changers. Also, though the game takes place a thousand years after the events of Mad2, some returning players have chosen to create connections to their Mad2 characters, via their character’s ancestry, or by being the reincarnated spirit of the original character, or even by just waking up a thousand years later.

Despite their origins, all players have one thing in common — they have all come to the “lost” city of Nocturne, whose ruins which have risen from the ground after being swallowed up years ago.

I happened to be bunking near Katie and Jerry, the two staffers who wrote plot for the lands of Blacktallow and Dremasque, so I learned the most about those cultures. Blacktallow has kind of a steampunk-y feel to it (to me, at least) — ostensibly it’s a place where chivalry is valued above all else. It also seems to have a lot of warring house political plot going on. (Jerry compared one of his Blacktallow NPCs to a particular GoT character — which was somewhat lost on me).

I found particularly interesting the Dremasque, a culture where the nobility is cursed to go mad due to having the bloodlines of a dead mad god. In addition to wearing motley as their sort of national color, they also wear masks, which are meant to be a reminder of their curse. The Dremasque have created professions based around dealing with an aristocracy that may someday become a danger to everyone around them — Joy Eaters, who are supposed to help cure Madness, and the Black Masque, who are a unique sort of assassin, tasked with killing nobles who are beyond help and have become a danger to others.

One of my favorite NPC roles was a Dremasque noble who had had an unfortunate experience in the woods and had temporarily lost Lucidity (their term for sanity). The staffer who wrote it, Jerry, told me it was kind of intended to suss out what the PCs who had chosen to be Black Masque wanted — did they want to be merciless killers who would off someone who was begging for their life, or were they more interested in compassion? Well, my NPC lived, so I think that speaks highly of the players who chose that path…

Some other interesting cultural tidbits are that the Tatterdemalion, a nomadic people, are famed candy-makers, and make medicinal candy, and that the Khoros, a vaguely Viking-inspired people, mark their prowess in battle by decorating a leather skirt.

For anyone who asked me: given the name, is there singing in Madrigal? Well, there definitely was singing, but I’m not sure how official it was! Apparently the Madrigals are pieces of music with great power within the world, although they only crop up officially in-game every so often.

Scheduling/logistics

As some of you know, I have a bit of a fascination with larp scheduling, so indulge me while I say a few words about that.

I realized that most of the games I’ve NPCed for in the past were games with set time-frames — both Cottington and Shadows, for example, were beholden to three-year arcs. Madrigal, which is an ongoing game with no set end, felt different, and definitely had less of a sense of urgency.

There was a schedule — but, as staffer JJ warned me beforehand, it was largely useless to me, as a non-staff NPC. It blocked the weekend in 1.5 hour blocks, but only indicated what buildings were in use and where staff members were going to be at those times. Big, all-town events were marked, but individual mods were left to the discretion of the staff in charge of that plot. Regular NPCs had no schedule; they were assumed to be available for whatever when they were sitting in the common room of the Boathouse. I was given one role to prepare for ahead of time, and then a couple of other roles were offered to me once certain plot writers learned that I was down for roleplay. For only one of those roles (the Dremasque noble) was I given a — short, but well-written — writeup.

On the whole, I felt like the game didn’t suffer from this loose schedule. That may be largely because, as I said, it’s an on-going game, and there’s no set destination we had to arrive at. It gave us the freedom to do things like ditch an entire field fight because we realized the PCs (and NPCs!) were too exhausted for it, or to change the game plan to help players have fun. It also allowed NPCs to rest when they needed to. I mean, I loved Shadows, but I’d be lying if I didn’t say that its strict (and mostly adhered-to!) NPC schedule sometimes made me feel like I didn’t have any downtime.

I also felt the large staff — and the delegation to that large staff — was a strength of the game
. I don’t think Madrigal has an official “don’t NPC plot that you write” rule like Shadows did, but it seemed like they generally obeyed this separation of concerns. (Which helps avoid the “staff/NPCs can’t bi-locate” problem of some games).

Since food is part of logistics, let me say a word about that, too. The meals handled by the actual Camp Woodstock cafeteria staff, which has its pluses and minuses — it’s more reliable, and doesn’t take players out of game to prepare food for others (a real problem at Shadows), but it also was pretty institutional in nature, and they straight-up ran out. By the time a friend arrived to dinner, for example , there was nothing left but salad and corn. As an NPC, Madrigal pays for only your Saturday evening meal, as well as all the snacks lying around Monster Camp. You can also purchase the breakfasts served at the cafeteria. Given my current diet, there wasn’t much I could eat of the breakfasts or snacks, either way, so I brought a lot of my own food — which worked out fine, as there was a fridge.

Stuff Wot I Did

“Finally, Lise gets to the interesting parts,” I can hear you saying 🙂

Over the course of the weekend, there were scheduled to be five field fights; we cut one of those when it became clear that the Saturday afternoon field fight had taken it out of everyone.

In three of the four field fights the opponents were hobgoblins — an enemy who had recently been raiding around Nocturne. I had to miss two of these for various reasons, but hopefully I more than made up for it the Saturday afternoon fight, which shall live in infamy.

Why was the Saturday afternoon fight so infamous?
Well, first you have to understand its purpose was partly pragmatic. The camp was hosting swimming lessons for locals from 4-5pm that day, and had requested we not be in the parts of the camp close to the water between 3:45 and 5:15 or so. We could, however, use the field between the barn and the administration building (affectionately called “the Cube” — Time Cube jokes were made).

An hour-long field fight is REALLY FREAKING LONG, so to make us all not die of heat prostration, staff had decided to split it into five waves. It ended up turning into fighting for ten minutes followed by resting for 5-10 minutes. During the rest, the NPCs would retreat into the Cube (which had A/C!) and rehydrate, which was framed as the hobgoblins retreating to their fortress and regrouping.

Still, even with rest breaks, it was a grueling fight for NPCs and PCs alike. That I held up fairly well is a testament to how I’ve become more fit — despite the heat and the climb uphill to respawn, I kept a high level of energy throughout.

During that fight, where I was cut down again and again and again by PCs — sometimes without even getting to attack — I decided that my new motto was, “if I can’t die gloriously, at least die hilariously.” Which, really, when you’re outnumbered six to one, is sometimes the best thing you can do.

Throughout the weekend, I also played an undead pirate in Sunday’s field fight, a Scaled One defending a treasure, an orc raiding through a portal, and a shadow with a crossbow. (Really, most of what I did was crunching).

One of my two face roles was the Dremasque noble I wrote about above. The more notable — the one I had been asked to prep in advance for — was an orc shaman who was making Poor Life Choices ™ that would affect the players in the year to come. When I was asked to do this role, little did anyone know that I had been wanting to make a Warcraft orc shaman costume for yeeeeeears, and this was just an excuse to channel my inner nerd.

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Chankra, in all her glory. I got to name her myself, and I named her after an old WoW character of mine. Of course.

I’ll write more about how I made the costume in another post, but suffice it to say, I had fun as her, and I look forward to kicking puppies and taking candy from babies in future events.

In Summary

Really, if anything should be clear from what I’ve just written, it’s why this game has garnered so many players. It has an experienced and caring staff, a good site, and a fascinating world to play around in. I’m kind of wishing I were a player, but I will be more than happy to continue being an NPC. I hope that if you were on the fence about this game, you’ll consider giving it a chance — on either side of Monster Camp!

I endorse these crowdfunding initiatives

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I’ve been more active lately in crowd-funding stuff I like. In the interest of spreading that love, here are some of the things I’ve contributed to that are still funding:

Enigmatic Escapes: Secret of the Study, an Escape Room. RPI grad and larp pal of mine Steve Kohler is trying to get the seed money to start an escape room business in Troy, NY. This one is down to about two days and they still need ~$400, so if you’re interested, definitely chip in now!

What Ho, World! – A roleplaying game of farce and elegance. You know I love all things Wodehousian, and this is right up my alley. It appears to be a storytelling card game, or a card-based RPG, in the absurd world that never was of the British upper classes in the 1920s and ’30s. I like that the various roles you can take on are not exclusively white and dudely, and the stretch goals, of course, entice me — the alternate settings, with awesome titles like “Wizards Aren’t Gentlemen” and “The Butler on the Threshold.” This one probably doesn’t need more support, but it is still so delightful to me…

And for one that’s not a Kickstarter…

Wondering WTF, WFC? Fund diversity scholarships!

Once again World Fantasy Convention has shit the bed, offering us such quality panel titles as “Spicy Oriental Zeppelins.” This initiative seeks to somewhat mitigate that awfulness — “support this campaign, and receive a snarky ribbon registering your support for moving SFF out of the past and into the future.” The funds raised benefit Con or Bust and SLF, two organizations that provide scholarships to PoC to attend SFF conventions.

“I don’t want to be a tree yet.” (Review of Uprooted by Naomi Novik)

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So, now that I’ve slept, I can elaborate a little more on what I loved about Uprooted, by Naomi Novik. (This was the book I was squeeing about all last night on FB, in case you missed it, or didn’t catch on). I’ll try to be minimally spoilery.

This book, first of all, is supremely good at using question marks as hooks to pull you through the story, from its very first pages — starting with why the Dragon chooses Agnieszka instead of Kasia. As we learn more about Agnieszka’s magic, we wonder about the nature of that instead. Then, as Agnieszka and the Dragon’s relationship develops, the unresolved tension between them is amazingly good at sparking interest, all the while we’re navigating the other mysteries and obstacles of the main plot.

(I spent a lot of time wanting there to be romance between them, and then feeling bad for wanting that, because clearly Strong Independent Witch Don’t Need No Man — especially not a surly wizard who locks young women up in towers for ten years at a time — but their relationship developed in a way that took no agency away from Agnieszka).

(I also wasn’t entirely sure the central romance wasn’t going to be between Agnieszka and Kasia, since they were so tender to each other throughout the whole book).

There are some incidental similarities with Leigh Bardugo’s Grisha books (immortal wizards, a sinister natural force dividing a country, fantasy!Slavic), so much so that I was half expecting a nasty twist halfway through the book. I also wasn’t entirely certain some major character wasn’t going to die and break my heart. While this book was heart-rending, and there was sacrifice, it still stayed mostly in the realm of bittersweet.

I loved the Wood as this looming source of malice that slowly takes on more and more importance throughout the story. At the beginning, Agnieszka is so caught up with the Choosing that she just incidentally mentions that oh, hey, the Wood kind of reaches out and devours people occasionally. She takes it for granted as part of the setting, and we do, too, until its malice becomes more personal, and it becomes the prepossessing antagonist of the book.

There were many points in reading this book that I was crying — not out of sadness, which books sometimes also wring out of me, but from so much beauty, so many deepy-felt vicarious emotions. The end in particular, in its hopefulness but also bittersweetness.

The themes are close to the surface, and heartfelt. It’s about the roots that a place leaves in us, for good or for ill — usually both, and how they are entangled. About how place has a memory. There are so many points in the story where the bad can’t be removed without taking the good with it — the corruption of the Wood can’t be cleansed without destroying something. The girls spending their ten years in the tower with the Dragon lose any hold the Wood might have on them, but they also lose any connection to a place they once called home. The epitome of this, for me, was how Agnieszka solves the final problem of the book, and how the Dragon’s sacrifice allows her to do that (vague to avoid spoilers).

The book is also about art. The wizards and witches of Polnya live greatly-lengthened lifespans, thanks to their magic, and it distances them from other people, even their own family. They observe life, they preserve life, without really drinking of it. Agnieszka tries to change this — in a sense, her sort of magic is all about life — but we get the sense she’s only partially successful; the people of the Valley are still wary of her, at the end. I think all artists resonate with this sort of half-life, this idea that their work will live longer and be better loved than they are — if they are lucky.

I also really love how Agnieszka and the Dragon’s magic complement each other, earth and water versus fire and air; organization and structure and replicatable results, beside instinct and feeling. Again, it feels like it’s talking about art to me — Agnieszka is completely exhausted by (and seemingly not very skilled at) magic until she learns how to do it in a way that makes sense to her. This feels to me like a comment on how each artist has to find their path, a way to speak their truth, which may look nothing like anyone else’s.

Also, did anyone notice — a subtle thing — how after the two of the did any working together, they seemed to be reading each other’s thoughts? Like Agnieszka would think something, and the Dragon would reply to her, with the thought unspoken? It’s never commented on, but it’s brilliantly done.

I… didn’t love the narrator for the audiobook, Julia Emelin. She has an Eastern European accent, which is actually great for the voice of Agnieszka, a character based loosely on Polish fairy tales, but her delivery is so inconsistent. Sometimes it’s just painfully wooden, lurching from one phrase to another. In particular I’d REALLY wish she’d voiced the Dragon better. (Maybe I was hoping for Lauren Fortgang’s sexy Darkling voice from the Grisha books. I ended up imagining the Dragon having a voice like the male lead from a high school romance anime. Which is not a terrible thing, since he’s basically the King of Tsundere). I ended up giving up on the audio around chapter 15, when I finished my commute home for the weekend — and then went and bought the ebook when the Hugo voter packet version abruptly stopped around the same point.

It was a good choice — I’m glad I ended up reading the smutty smutty bits rather than try to listen to Emelin narrate a sex scene.

And yeah, there’s… like two sexy scenes. So I didn’t mean to make it sound like this is some magical pornucopia, but they were emotionally moving as well as being hot, so they stuck in my head.

Overall, this is likely to be my Hugo novel pick!

I do love this new trend of fantasy that’s hopefulThe Goblin Emperor was, I felt, in much the same vein. Optimistic about humanity, but not short-sighted about its flaws. I would much rather have this than dudebros intriguing politically.

I went to sleep VERY LATE last night, and wished, hoped, prayed to my moon gnosis, Maya, that I could cast the same sort of illusions with words that are cast here. To make people feel as I have been made to feel. To make stories that matter.

On Pokemon Go, and yucking someone’s yum

There are two phrases that have stuck in my mind recently in regards to people’s excitement about Pokémon Go — and the backlash I’ve seen against that excitement:

Don’t yuck someone’s yum.

Don’t harsh someone’s mellow.

First of all, I don’t play Pokémon Go. I’ve just never been that into Pokémon, and honestly I’ve got too many vidyagame hobbies already.

If you do play, though, I absolutely encourage you to love it with all your nerdy heart. (Although seriously guys, maybe don’t do it at the Holocaust Museum, or while driving). I don’t mind how much you post about it, and I’ll even look through your pictures and admire that Bulbasaur, and wonder why they always seem to be so perfectly perched on household objects.

And I certainly can’t judge someone for walking miles in order to hatch Pokémon, considering I spent the better part of last week — probably more than 50 hours — building the Perfect Modded Skyrim ™.

It makes me happy to see people’s enthusiasm. It reminds me of my own enthusiasm for, say, the Elder Scrolls games and lore, or the works of P.G. Wodehouse, or historical fashion.

If people being enthusiastic and excited makes you bitter and angry… maybe consider what a stone you’ve made of your heart.

… I mean, that sounded really judgmental. But this is something I’ve reflected on a lot, having recently written a post which was basically, “seriously, folks, can we talk about fantasy that isn’t Game of Thrones?” I put a lot of effort, with that post, into making sure that my inner fandom hipster wasn’t channeled, because I didn’t want to trample on something people loved. I had Adina, who’s a huge fan, proofread it. I hope I succeeded in being more educational than judgmental.

Personally, my crabbiness about “popular stuff” is reflective of wishing more people were into my (semi-niche) hobbies. I mean, yeah, SFF is bigger than its ever been, and we live in a world where well-groomed, popular teenage girls now ask each other who their favorite Doctor is — but I still wish more people would geek out about, say, Dragaera with me.

But I think there’s a difference between that crabbiness, and the mean-spiritedness I’ve seen at the expense of Pokémon Go players. There’s a lot of talk about “immaturity.” Some people believe adults shouldn’t play games.

You know what games are? Stories.

If you don’t believe me, listen to your coworkers describe what happened in Tuesday’s All-Star game. It has a beginning, middle, and end. There is conflict. There is a protagonist, and an antagonist. (Unlike many stories, opinions vary on which side is which!)

You know what stories are? The fundamental building blocks of what make us human. There’s a reason it’s so important that people see themselves reflected in fiction — it’s part of how we know we’re real. It’s the mirror recognition test.

So mocking someone for loving a certain game, implying they’re not mature? It’s punishing people for loving a narrative too much. It’s in the same spirit as posting spoilers. You are saying you don’t respect how they construct their personal narrative.

You are saying you don’t respect them.

This is what you are doing when you yuck someone’s yum.


Enjoy this guy’s enthusiasm. I hope he never loses that passion.

Of Unicorns and Straight White Men: Outleveling Game of Thrones

Recently, Adina of Fair Escape was telling me something about the latest episode of Game of Thrones — I don’t recall what — and she prefaced it with, “I know you don’t really like the series…”

Before I knew it, my complex feelings on GoT/A Song of Ice and Fire resolved into this post…

(For reference, I’ve read the first book and seen the first couple of episodes of the TV show. I also have a front-row audience for all my friends and coworkers discussing the show. There’s a lot I’ve picked up from geek osmosis, and I pretty much can’t be spoiled at this point).

As a general rule, Adina is right: I don’t much care for the series. It’s a bit too grimdark for my tastes, and not in particularly interesting ways. It is consistently awful shit happening just because awful shit can happen — and disproportionately to women and the disadvantaged. The TV series in particular relishes this sort of misery porn; in the books, it’s more glossed over.

On the other hand, I also recognize the strengths of the series. I love fantasy politics, for example, and those are superb. I also generally liked the female characters, and felt they had agency — although sometimes they are punished for that same agency.

Furthermore, I respect that the books are in conversation with their contemporaries. Let us not forget that the first book of the series, A Game of Thrones, came out in 1996. It truly was ground-breaking at the time to have viewpoint characters in fantasy who weren’t “safe” from being killed.

I also have a great deal of respect for George R.R. Martin, as someone who has been a fixture in SFF for many many years, and has cogent things to say about the fandom. (His commentaries on last year’s Hugo debacle are particularly enlightening).

But those points don’t add up to the popular obsession with this show, do they? I don’t think the series would have gained such a following without the sex and gore — which the HBO series only enhances. And I’ve definitely heard more than one person say they love the show because “it’s so gritty and realistic.”

That phrase — “gritty and realistic” — tends to frustrate me, as someone who’s been a fantasy fan since I learned how to read.

Why?

One: gritty is not necessarily realistic. Let’s take the role of women in lots of genre fantasy, for example. Lots of terrible misogyny is depicted in fantasy, in the name of “realism” to a medieval era that never actually existed. GoT is no different.

And yes, terrible shit did sometimes happen to women in, say, the Middle Ages. But to tell that story, and only that story, erases the huge contribution of women to history.

Furthermore… dude, this is fantasy, not history. When an author decides that terrible stuff will happen disproportionately to female characters, that is a choice. It is not a neutral choice. It is a choice that says stuff about the author — ranging from the relatively mild “they haven’t thought through their assumptions” to the more dangerous “they are a raging misogynist.”

How am I supposed to know which is which? How much thinly-veiled fantasy rape porn do I have to read to find out?

GoT isn’t this, at its best. Probably not even at its worst.

But I have read a LOT of fantasy, and shit like that is out there. And it’s popular.

Which brings me to point TWO — how deeply have you read in the fantasy genre? I would guess that most people who aren’t fannish have probably read Lord of the Rings, and maybe a few other popular titles.

It’s a stark contrast from Tolkien to GoT/aSoIaF, isn’t it?

If those are your guideposts, maybe you see the genre as offering only two options: asexual virtuous elves who are never in any real danger (until it’s dramatically appropriate), or sexposition and political maneuvering and violence that might just end in death at any moment.

Maybe you veer towards the latter, because hey, at least GoT has female characters with agency, LGBT characters (minor though they are), and shades of morality.

But let me tell you a secret: you don’t have to choose.

Fantasy is a wide and deep genre, and hundreds of new books are added to the mix each year — and that’s only through traditional publishing. Maybe no one has introduced you to the genre yet, so please: Dear Reader, meet some of my best friends in the genre.

… that is, here are my top five recommendations for “outleveling” GoT/aSoIaF. They are all awesome, intelligent political fantasy.

(If you’re already as fantasy fannish as me, you’ve probably read many of these — but I suspect you are also not my target audience).

Joe Abercrombie’s First Law series. (I’ve only read the first one — The Blade Itself — but I will eventually remedy that). Abercrombie is @LordGrimdark on Twitter, and he’s arguably the dude for whom the term was coined. And sure, there’s grit and gore here — one of the viewpoint characters is a torturer, with all that entails.

But I think the real genius in this series is in how Abercrombie takes fantasy tropes and twists them. “Good men” aren’t. Heroes cheat to win contests. Wizards don’t look like wizards. Berserker barbarians are actually pretty thoughtful guys who talk to spirits.

Right now I’m reading Jacqueline Carey’s Kushiel’s Dart, and again and again it strikes me that this is what GoT would be if were more sex-positive. The main character is a schemer in a fantasy France where sex work is seen as godly, and where BDSM is seen as just one aspect of being god-touched. There are several trilogies in this series which I am looking forward to exploring, and I can guarantee they all couple tremendous voice with deep political intrigue.

Speaking of fantasy France, have I mentioned my pal Django writes this awesome series called The Shadow Campaigns, which is basically “fantasy French Revolution with lesbians kicking ass?” Because he does. So if you like both girls kissing and lovingly-described late 18th-century field battles, The Thousand Names is the place to start.

I would be remiss if I didn’t mention Ellen Kushner’s Riverside stuff (both the trad-published stuff like Swordspoint, as well as the currently-being-serialized Tremontaine, which also employs the talents of Joel Derfner and Malinda Lo, among many many others). Since she went on Writing Excuses and described Swordspoint as “bisexuals stabbing each other,” I totally feel justified in calling it that! It’s city-state politics plus dueling plus boys kissing; what’s not to love?

Or if you’d rather read about court politics without all the shivving, I recommend Katherine Addison (Sarah Monette)’s The Goblin Emperor, which I reviewed more fully here. In which no problems are so intractable that they can’t be solved by being nice to other people.

(Of course, none of this stuff is on TV, and I suspect that makes a difference — for most people, it’s just a lot less time-consuming to watch a TV show than to read a book, and that goes for me, too. Unfortunately I don’t have any good suggestions to remedy that, except to say that I do a lot of reading via audiobooks on my long commute).

I’m not saying don’t read/watch GoT. By all means, if it is a thing you love, love it with all your nerdy heart.

But if the violence and misery is making you queasy, there are so, so many other fantasy works that aren’t all unicorns and straight white men.

Accomplishments, April and May 2016

Wild rose
Credit: Joanna Paterson

Grouped together because April by itself was pretty sad. I have no links to share, but have the pretty picture, above, of a wild rose — they are currently blooming all along the walking trail near my work.

Writing
– Attended April writing group
– Prepped chapters 13-15 of Lioness for May writing group
– Attended May writing group
– Wrote 2069 words on Lioness

Reading
– Read Mary Robinette Kowal’s Of Noble Family

Other Media
– Played Tiny Epic Galaxies
– Played Mars Needs Mechanics
– Listened to Elder Scrolls Off the Record #129 and #174-#176
– Listed to Classic Elder Scrolls #24 and #26, #32-#34, #53
– Listened to Writing Excuses, episode 11.11
– Listened to Happier with Gretchen Rubin, episode 54-56
– Watched the RiffTrax of Cybertracker
– Watched the RiffTrax of Cat-Women From the Moon
– Watched the RiffTrax of Hillbillies in a Haunted House
– Watched the RiffTrax of Arachnia
– Watched Columbo season 2 episodes 4-8, season 3 episodes 1-4

ESO
– Completed a no-death run of vet Crypt of Hearts
– Reached V16 with Br’ihnassi (Just in time for vet-level removal…)
– Completed vet Imperial City Prison, hard-mode (Falanu)
– Completed vet White Gold Tower, hard-mode (Falanu)

There’s going to be a lot less ESO in my life going forward, as Matt has stopped playing entirely, which makes the game a lot less fun for me. It will probably be replaced in part by Stellaris and Prison Architect…

Social
– Went to see the RiffTrax Live of Time Chasers with Brian
– Visited the New England Aquarium with ESO guildies
– Attended Jenn and John’s wedding
– Had dinner with Kevin at Bluefin
– Had dinner with EB at the Melting Pot
– Went shopping for bridesmaid’s dress for Mel’s wedding

LARP
– Attended Shadows of Amun game 12
– Attended Shadows of Amun game 13
– Attended Fifth Gate SF3

Health
– Started phase 1 of the South Beach diet
– Took a 30-40 min walk almost every day (lost track of exactly how many)
– Had two massages

Shadows’ End

This weekend was the last event of Shadows of Amun, the campaign larp I’ve been NPCing since August 2013. It was my first campaign boffer larp, in fact, and the one that has formed my ideal of what that sort of game should be.

In that time, I’ve been…

  • Hahanzi of the Dom, daughter of an Elder and a crime lord, and almost-victim of his continued immortality,
  • Queen Maria Komnene of Jerusalem, trying to forge peace in the wake of the second Crusade, via tea and flirtation,
  • Penny, a.k.a. Penelope Q. Dreadful, the scarab proto-queen gifted to Mrs. Loring, later progenitor of MI-13’s scarab army,
  • Nephthys, Egyptian goddess of darkness, lamentation, the night sky, and many other things; the night-bark to Duat.

… and many other smaller roles — Well Dark-Eyes, the Fida’in fangirl; Amisi the aggrieved widow; vengeful slave Cassia; Julia, Senator Picens’ art expert; Artemisia Gentileschi; the angel Minevah; to name just a few.

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Maria Komnene, Queen of Jerusalem, in 1168

All in all, it was a good run, and I am sad to see it go. It was a part of my life four times a year for nearly three years, and while I was sometimes reluctant to get out there and hit things, I always ended up enjoying myself. Along the way, I made new friends, caused lots of trouble, and helped to create something beautiful.

If you’re feeling nostalgic, too, you can look back at some of my old LJ posts about the game.

Links and Accomplishments, March 2016

This has been a rough month for me, and I’ve been escaping into video games a lot. So apologies if all my accomplishments are kind of lame.

Links

Tabletop Gaming Has a White Male Terrorism Problem. I shared this without comment on Facebook. Let me comment here. This resonated deeply with me. While I’ve never suffered anything so bad as described in the article, I have been harassed in gaming spaces. It happened in high school, in the way I was marginalized within my group of D&D-playing “friends.” It happened in 2009, when I chose to speak up about racist and sexist language in a WoW guild I was part of. It continues to happen when I talk about being a woman who likes video games.

I love games. I have always loved games. I will not leave the hobby. But it does mean that a lot of the time I just pretend to be a dude on the internet.

Accomplishments

Writing
– Wrote 730 words on Lioness
– Wrote two blog posts:

Reading
– Read “The Fixer,” by Paul McAuley (Clarkesworld, February 2016)
– Read “The Shadow Collector,” by Shveta Thakrar (Uncanny, issue 9)
– Read Tremontaine 5

Other Media
– Watched The Lady Eve (1941) (I think I actually watched this in February, but forgot to log it there)
– Watched The Martian
– Watched Mad Max Fury Road
– Watched Jupiter Ascending
– Watched The Last Witchhunter
– Watched the RiffTrax of Samurai Cop
– Played Lagoon: Land of Druids
– Listed to Welcome to Night Vale, episodes 74-83
– Listened to Happier with Gretchen Rubin, episodes 49-53
– Listened to Writing Excuses, episodes 11.09 and 11.10
– Listened to Elder Scrolls Off the Record 172 and 173
– Listened to Classic Elder Scrolls 50-52; also went back and listened to a 19-23
– Started a new heavily-modded Skyrim playthrough with Hibernia Leonis, an Imperial focused on 1H/Heavy Armor/Block.

ESO gets its own section this time, because it’s primarily what I’ve been doing!
– Healed veteran Dragonstar Arena in ESO, and got the coveted Boethiah’s Scythe title for my daedra-worshipping Dunmer Falanu. I would just like to toot my own horn and note that I did this with TWO VAMPIRES (i.e. in a trial where the final round is FIRE FIRE ALL THE FIRE OMG). It’d be more impressive if it weren’t V14 content, I suppose!
– Completed normal mode Aetherian Archive with the UESP guild (with Falanu)
– Completed normal mode Hel Ra Citadel with the UESP guild (with Falanu)
– FINALLY managed to complete vet White Gold Tower (with Falanu; normal mode on Molag Kena, though, because fuck those bi-directional lightning walls)

Social
– Attended grandmother’s birthday party/visited with family in Walkill, NY
– Hosted a visit from my dad
– Had dinner/writing time with Phoebe
– Had dinner/book club with Jess

Crafts
– Started a new knitting project, teaching myself the figure-8 cast-on

Health
– Had a massage
– Took lunchtime walks a few days (don’t recall how many)

Rejection Log

12-day rejection for “Remember to Die”, Fantastic Stories
16-day rejection for “Powder of Sympathy”, Apex