Links & Accomplishments, 10/30/2016 to 11/5/2016

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As I write this, I have just finished A Lioness Embarked, the novel project I’ve been working on, in some form or another, for the past three years. It doesn’t go on this list, because today is Sunday, but for completeness’ sake, I mention it, because that’s where my head is. I’ll write more about that later this week, including asking for beta readers.

Links

Staying Alive: Mary Oliver on How Books Saved Her Life and Why the Passion for Work Is the Greatest Antidote to Pain. I am a great fan of the poet Mary Oliver, even if she has a reputation these days for being too sentimental. In any case, I love this quote: “I did not think of language as the means to self-description. I thought of it as the door — a thousand opening doors! — past myself. I thought of it as the means to notice, to contemplate, to praise, and, thus, to come into power.”

Accomplishments

Writing
– Wrote 4,609 words on Lioness
– Attended writing group
– Wrote two blog posts: Civil war in 1844 – Review of Dragonwyck (1946) and I Returned to Azeroth and All I Was This Soul-Reaping Scythe

Media
– Listened to Writing Excuses 11.39-11.40
– Got Silbuns to 110. Woohoo! (actually happened last week, but I forgot)

Social
– Was a bridesmaid in Mel and Will’s wedding (congrats!)

Health
– repeated Zombies Run Week 2, workout 1
– did Zombies Run Week 3, workout 2
– Took 1.4mi walk

Civil war in 1844 – Review of Dragonwyck (1946)

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Matt and I recently watched Dragonwyck (1946), one of the harder-to-track-down Vincent Price films. (We had to buy it in a “FOX Classic Horror” movie bundle with a couple of other ones). It’s also vastly different from pretty much any other Price film I’ve watched — it’s gothic romance, with all the trappings of haunted houses, brooding heroes, doomed families, and sense of being displaced in time.

Miranda Wells (Gene Tierney) is the daughter of a farmer in Greenwich, Connecticut in 1844. She’s a dreamy-headed girl who her parents think unmarriageable. Then a letter arrives from a distant sorta-relative named Nicholas Van Ryn (Vincent Price) — the patroon of Dragonwyck, a manor on the Hudson. She’s invited to Dragonwyck to be a governess to his daughter. Over some objection from her parents (who are about as unlikeable as can be), Miranda jumps at the chance to have anything to do with castles and lords.

Of course, everything unravels from there. The manor is haunted, naturally — by the ghost of the wife of the first patroon, who felt trapped and miserable there. Her haunting is a mellow sort — ghostly harpsichord playing that only those with Van Ryn blood can hear. The servants fear this, but the Van Ryns mostly disdain it.

Also there are those creeeeeeepy vibes Nicholas is sending Miranda’s way, making a point of saying they’re not really cousins (Miranda’s mother and Nicholas have the same grandfather; you do the math), and also some posh variety of “hey there, beautiful” (“the breeze must feel wonderful indeed with a face as beautiful as yours against it,” which sounds only marginally less ridiculous in Price’s mouth). He also comes to her rescue when she finds herself embroiled in a social mess at a ball he hosts.

Of course all of this is with his wife Johanna (Vivienne Osborne) standing right there.

Then the stuff with the tenant farmers starts up — they refuse to pay their rents, requesting the right to buy their land. After all, it is 1844 and they are living in the United States. This starts to bring out the crazy/evil in Nicholas; now he becomes obsessed with the fact that he doesn’t have a male heir and what will become of Dragonwyck, ohnoes. It doesn’t help that at this point Miranda strikes up a friendship with a local doctor and anti-renter, Jeff Turner (Glenn Lagan).

Given all this, and the genre, is it any surprise than Van Ryn decides to off his wife?

…is that a spoiler? The movie is 70 years old, in addition to this being a common gothic trope.

On the same night that that Johanna is dispatched (by poison: oleander), Nicholas, being sketchy as fuck in the delightful way only Vincent Price can be, commences the serious wooing of Miranda.

Next thing we know Miranda is going back to her family and acting very weird and skittish. When Nicholas shows up again, we figure out why–he’s going to ask her father for permission to marry. Reluctantly, he gives it.

Of course, this solves nothing. Nicholas is already becoming dictatorial by the time Miranda announces she’s pregnant. The baby is a boy, hooray! (And ooh boy, the weirdly detached way that 1940s movies depict pregnancy…) But he’s sickly, and dies right after being baptized.

This is all more of a pretext for Nicholas to descend further into madness, drug addiction, and yet more attempted poisoning. Miranda is only able to escape with the help of Dr. Turner, who arrives at a critical moment with a gun and a mob of angry farmers.

The final climactic scene of the movie is Nicholas being shot to death — right atop the seat where he used to take the feudal tithes at the annual kermis. Oh, while wearing a fabulous dressing gown. Because Vincent Price, of course. His dying words? “That’s right. Take off your hats in the presence of the patroon.”

As symbolic as this is, apparently the book ends with a steamboat chase scene, and I am kind of sad that wasn’t replicated here. I blame wartime austerity. (While the movie came out post-WWII, it was clearly made during it — the print we had has a “buy war bonds!” message on the opening credits scroll).

So that’s the plot synopsis. But what did I think?

It actually reminded me a lot of Crimson Peak — more than just being a gothic. The whole “female character prone to flights of fancy falls in love with a brooding gothic hero in a terrifying manor and is eventually ‘rescued’ by a down-to-earth doctor” brought a lot of the same feelings up.

(Which may have led to me saying, “I guess Vincent Price was the Tom Hiddleston of his day.” And like Hiddles in Crimson Peak, a 35-year-old Vincent Price in Victorian clothing is very fine to look at).

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Mrowr.

I actually find the historical background really, really interesting for this, for all that the movie barely touches on it. (The book, by Anya Seton, may do more — the movie felt like it was rushing through the Cliff Notes version). It’s set in 1844 in upstate NY*, which will twig any Rasputina fan’s sensibilities, if you’ve heard the song “Calico Indians,” about the anti-rent wars of the 1840s.

* (upstate NY by the most common meaning, which is “New York that is not New York City” — in particular the Catskills and the capital district. I admit, I object to this title, too; I was born in Plattsburgh, NY, which is basically southern Canada. But whatcha gonna do?)

Really the whole system of patroonships that led to the anti-rent wars is super interesting. The Dutch, arriving in the 17th century, set up what were basically feudal landholdings for people who pledged to settle a certain number of colonists to the Dutch West India Company. These became the “patroons,” from the Dutch word for “patron.”

While feudal landholdings were still a done thing in the 17th century (how else would Charles II have appeased his many mistresses?), they were not really present in any place and time in U.S. history… except the patroonships. These unlikely feudal holdings persisted until the family lines literally died off in the 19th century. (When the English took over from the Dutch, they just converted them to manors legally, but left them otherwise untouched).

“The Last Patroon” was Stephen Van Rensselaer, patroon of the Manor of Rensselaerswyck (shades of Dragonwyck, hm?) which gave us most of Albany and Rensselaer counties — also the dude what founded RPI.** His heirs, trying to collect the rent from the tenant farmers after his death in 1839, is what sparked the anti-rent wars.***

** If you’re familiar with New York’s capital district, you’ll also recall there’s a bridge near Troy called Patroon Island Bridge)

*** I’m not even touching on some of the wackiness of the anti-rent wars that the Rasputina song mentions, which Wikipedia summarizes as “Riders disguised as Indians and wearing calico gowns ranged through the countryside, terrorizing the agents of the landlords.”

And it’s in this fascinating Dutch diaspora, frozen in time, that Dragonwyck is set. (Another thing that reminds me of Crimson Peak — or is it gothic in general? — is that sense of being displaced in time). It’s embodied in how the ladies at the ball talk — speaking of the Hudson as if it’s the only river; assuming her name is “Van Wells.” We see it, too, in the kermis — a sort of festival that has its roots in Dutch culture — that takes up a good chunk of the story, and is where Miranda meets Jeff Turner.

Random “actors in this film who were way better known later in their careers” notes: At one point in the movie I was like, “I swear that voice is Harry Morgan’s!” (on Klaas Bleecker, one of the anti-renters). Indeed, Harry Morgan (who you probably know as Colonel Potter from M*A*S*H) is in this movie as “Henry Morgan.” Jessica Tandy also appears as Miranda’s maid Peggy O’Malley, complete with an awful “Oirish” accent.

All in all, it’s an engaging picture. If I have any complaints, it’s that I wished for more character development than we saw over the course of the story. Price is awesome as Van Ryn, of course, but in comparison all the other characters seem a bit wooden. I also just wanted MORE to the story — as I said, it felt like an abridged summary of the book. I think I may have to acquire a copy of Seton’s novel.

If you’re a Price fan, or you have an interest in the gothic genre, or weird U.S. history, you should definitely track down a copy of this unique American gothic.

I Returned to Azeroth and All I Was This Soul-Reaping Scythe

As I alluded to elseweb, ESO became unfun.

To be precise, with the rollout of the Dark Brotherhood expansion the combat design team basically decided to double down on the “party roles? who needs ’em!” design strategy. While some people may think “wow, cool, they’re trying to break up the holy trinity of tank/heals/dps, how innovative,” the upshot in actual play was that being a build that was focused on anything BUT DPS pretty much sucked, because every fight was a dps race. I was grumbly because I never got to heal, Matt was VERY GRUMBLY because tanks were basically irrelevant, and rather than continue to piss uphill, he decided to disengage. I continued to play for a while, but ultimately it’s not as much fun without him. (Though I do miss my awesome ESO guildies).

We both puttered around with non-MMO games for a while. I built and played around a bit with my Giant Modded Skyrim game, and spent a bunch of time with Sunless Sea. Matt sampled Beyond Earth and Stellaris.

But at the end of the day, we like playing together and with a team, and MMOs are really the only games that allow us to do that.

This past month, Legion, the newest expansion to World of Warcraft, came out. I’d been hearing a lot of good things from my friends who still play. In particular, my pal who works at Blizzard, Skye, made the comment that they had done some really innovative things and that now was a better time to come back than ever.

As some of you will recall, I played WoW in YESTERYEAR — basically from release in 2004 until Wrath of the Lich King, in 2009. I’ve, at times, had some horrid experiences; I left in 2009 because of harassment in a raiding guild I was in.

I’ve also had a lot of fun and good memories — usually my real-life friends are involved in those stories.

At one point I was sure I’d never play again, largely because I wasn’t convinced I could control how much I played. It was no exaggeration to say I was addicted at one point in time.

Of course, in the intervening years I’ve played SWTOR and ESO, two other MMOs which have many of the same addictive aspects, and managed to maintain the veneer of a responsible adult 🙂 I even went back to WoW for a period of time during Mists of Pandaria (2013?), for about a month or so, before getting bored again leveling through Cataclysm content. Combined, this led me to believe I could play responsibly again. So when I suggested, “maybe we should go back to WoW,” I wasn’t half-joking.

When I started playing, I opted to transfer my old main, gnome warlock Silbuns, from Aegwynn (a PvP server, where we had moved during our 2013 stint) to Duskwood, following Mel and Will, who are probably some of my most hardcore WoW fanatic friends. Matt followed suit, copying over Marrais, his old paladin.

When last we left them, Sil and Marrais were level 82 and stuck in Deepholm, one of the Cataclysm zones. I needed to pick up from there, and learn to play an Affliction lock again.

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I probably looked something like this

My god, the game has changed. I mean, I thought it had changed when I played briefly in Pandaria. Transmog, pet battles, new races, the new starting zones… those were all new to me at the time. I didn’t even play long enough to get used to them! Now there are garrisons, even faster flying mounts, a new class, yet another stat retooling, and TWO DALARANS to worry about.

(I mean, one Dalaran was already excessive, unless you really liked mages and sharp cheese).

So I started small. Very small, with a level 1 dwarf shaman (dwarves can be shamans now! hooray!) named Terbodhna (thanks, random name generator!) Matt made a dwarf monk to go with. Together we tooled around the Eastern Kingdoms together — right now we’re in the mid-40s and in EPL.

But eventually I had to go back to Silbuns. I started by taking everything off his ability bars and just putting it back on again, basically in the order I would have received those abilities if I were leveling him from 1 as an Affliction lock. When I played in 2013, I still found there to be too many abilities, even given how they had been limited by talent specialization. It seems like they’ve simplified it even further since then. Now I have a hard time even filling my main ability bar with abilities I’ll use frequently.

I played Afflic pretty much up until I hit max level, but decided recently to switch to Destruction, since it seems like Destro is a better spec for endgame content. (And man, is switching specs SO EASY these days — you can pretty much do it anywhere, any time, free of charge). I now can say I’ve got the hang of both specs, although I still fat-finger things occasionally. (Er, or more than occasionally).

Anyway! Here are my ten second reviews of all the expacs I’ve seen along the way (and a slightly longer take on Legion):

Cataclysm (levels 80-85). I only saw Mt. Hyjal and Deepholm before I hit 90 and decided to move on. But overall, I was not impressed. (The stuff Cata did for the lower levels, like the new starting zones, and changed geography? Much more interesting, I think).

The guiding design principle of Cata seemed to be, “Hey, everyone has flying mounts now, let’s make everything THREE DIMENSIONAL.” And… that just breaks my brain. I was constantly lost. Matt, who had done this content days before with his since-deleted draenei pally, was rushing ahead, and I had no idea where to go and what to do and I kept forgetting to pick shit up and now I have to fly over here to floating ship oh no Matt’s veered off to mine for fish, what do ahhhhh. So yes, my dominant impression of Cata is BEING LOST.

Mists of Pandaria (levels 85-90). Mostly just Jade Forest, Valley of the Four Winds, and a teeny bit of Krasarang Wilds. For all that I rolled my eyes at the pandaren starting zone when I played briefly in 2013 (more poop quests, augh), I actually liked the 85-89 zones a lot better. There was just a lot of the… lightheartedness I associate with vanilla WoW, without it falling into being juvenile. I loved the terrible agricultural puns. I loved the ridiculous quests that have you doing things like painting turnips orange, collecting disgusting pond water, and rolling lazy pandaren across a field. Overall it was enjoyable and I was sad to leave.

Warlords of Draenor (levels 90-100). I very much enjoyed the extended adventure that brings you to past-era Draenor, i.e. the setting for Warcraft 1 and 2. I also liked the cinematic aspect of that first extended quest, where you see the legends of Warcraft lore with their names flashing up on the screen.

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My reaction upon seeing Khadgar was, “I was lied to! He has no whiskers at all!”

I like many of the mechanics they added with WoD. I like the “bonus objectives” on the map, that present side quests without cluttering up your quest log. I like the addition of star markers on your map for rare spawns. I like that the difficulty of the rare spawn monsters is actually, you know. Somewhat challenging. (Or at least it was when I was 90-99 — less so at 110, of course).

Most importantly, I loooooooved building, improving, and upgrading a garrison. Even though my travels don’t often take me to Draenor any more, I still check in with it, sending my followers out on missions, collecting resources, picking herbs and mining, and doing seasonal dailies. It appeals a ton to the sim/4X gamer in me.

I really only saw Shadowmoon Valley, Gorgrond, and Talador before it was time to move on to Legion content, but I’m trying to finish up the other zones and get the Draenor Pathfinder achievement to unlock flying in Draenor.

Legion (levels 100-110): I LOVE SO MANY THINGS ABOUT LEGION. They made some smart design decisions here, really iterating on their improvements from WoD.

For example, instead of a garrison, in Legion you have your order hall. This acts a little like a garrison, but isn’t nearly so isolated or self-sufficient. In WoD, you were kind of incentivized to spend 18 months holed up there, and that soured a lot of people on the expansion, I guess?

So, consider order halls the enhanced version of garrisons. You can upgrade them, recruit followers and send them on missions, and improve your artifact there (more on artifacts in a moment), but by no means do you spend all your time there. When you leave your order hall, too, you are in the heart of (new) Dalaran, which is a pretty happening place (and has portals to everywhere else you could possibly want to go).

I really like the stories that go along with the orders, too. Basically each class has a reason why this group of them is working together. For the warlocks, their order is called the Black Harvest, and the warlock campaign starts when you are recruited for this daaaaangerous demonic summoning ritual. It of course goes poorly, and you have to save the day.

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And then somewhere in there a demonic Dobby shows up.

But the best thing about the warlock order hall is this:

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Yep. A big comfy bed, right in the middle of a blasted extradimensional hellscape. Nooope, nobody’s having sex with demons here. Ignore the succubi standing by.

Artifacts are another great thing added by Legion — basically, when you start your class campaign, you get a mission to retrieve a legendary-quality weapon unique to your talent spec. It grants a special power you can use so long as you are wielding it. You can also “upgrade” your weapon with artifact power token you find in your travels around the Broken Isles — which end up mostly being upgrades to your abilities.

Did you miss the talent trees from pre-Cata WoW? Well, now they’re back, only for artifacts.

Since I was affliction-specced when I started Legion, my first artifact was Ulthalesh the Deadwind Harvester, which looks like a typical Grim Reaper-style scythe. It “reaps souls” from every mob you kill, storing up to 12 of them. You then use its special ability to gain a damage buff.

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You know what the most badass thing about Ulthalesh was, though? When you kill an enemy, their ghost sticks around until you consume the soul. The first time this effect happened, I was literally at my garrison picking flowers when a podling popped up. I killed it, like you do, and then couldn’t figure out why a spectral podling was haunting me.

(It can be somewhat annoying, though — i.e. “why is there a giant ghostly dragon keeping me from tracing this rune on the floor?” with a certain quest in Azsuna)

Now that I am Destro specced I have the Sceptor of Sargeras, which has some cool lore behind it (Sargeras being the Big Bad Demon behind Legion), but isn’t nearly so badass as Ulthalesh. Its power is to open a dimensional rift through which demonic energies will assault your target. It does look pretty neat, but is not as viscerally satisfying as BEING HAUNTED BY THE ONES YOU’VE KILLED.

Either way, being a warlock is metal as hell.

And see, that’s the thing. When I first heard about artifacts, I had a moment of, “oh, psh, handing out legendaries to everybody. Everyone’s going to be walking around with them like they’re the sole savior of the world, and it’ll be lame.” But see, it’s not. I know every other warlock has an artifact, and I don’t even care, because I still have a MOTHERFUCKING SCYTHE THAT REAPS SOULS.

(And, thankfully, there are alternate appearances for the artifacts — and you can still transmog it — so at a glance over my order hall, it doesn’t look like every warlock is carrying the same weapon).

In brief, the artifacts are really good at making players feel like their characters are badass — even if they never step foot in a raid. And really, that’s all you want when you run a game aimed at fantasy-loving nerds and based on a monthly subscription, isn’t it?

And the actual leveling content for Legion? Is pretty damn good, too. I especially liked the quests in Azsuna and Suramar, because I do love me some doomed sad elves (the shal’dorei/nightfallen). That said, getting around in those zones is sometimes absolutely miserable; I really did not need to start Suramar with an extended phasing sequence where I couldn’t have my pet pally (i.e. Matt) along, and I’m convinced no one would miss the Oceanus Cove sub-zone of Azsuna if you completely removed it from the game.

I liked Stormheim, too, for many reasons — posh murlock archaelogists, the quest-giver we call Not!Odin, the two goblins pulling a racket on you, and the grappling mini-game among them.

Highmountain and Val’sharah kind of left me cold, though each had their entertaining moments.

Probably the best thing about leveling, though, is the fact that the Broken Isles zones level to you — so you can do the zones in any order you please. More precisely, rather than the content being leveled to your group leader (as it is in ESO), it is leveled to you, individually, regardless of the item level of your gear. How the combat stats work out when you’re a level 104 and your pocket pally is four levels ahead of you, I leave as an exercise to the reader. But it does seem to generally work.

I even did my first dungeons since WotLK — normal Halls of Valor, Violet Hold (like the WotLK version, only with undead instead of dragons!), and Black Rook Hold. I didn’t suck? I think?

When it all gets to be too much? I do pet battles — a mini-game which is about as complex as a 8-bit RPG. Or seasonal stuff (Brewfest and Hallow’s End, so far), which basically haven’t changed since 2009. Or I work on crafting. (I’m a tailor/jewelcrafter, which is a very poor combination).

The advantage of WoW being a very mature game is that there are about a billion minigames you can be doing at any given time.

The things I miss the most from ESO?

I miss being able to travel quickly anywhere in the world by porting to a friend or guildie. It can still take a long time to get some places in WoW if you don’t happen to have the right combination of hearthstones ready. I find it amusing and occasionally infuriating how much easier it is to get from new Dalaran to old Dalaran than it is to get from Stormwind to Ironforge.

I miss dynamic combat. Funny, considering I started this post by bitching about ESO’s combat design. I mean more on a tactical level. I still occasionally find myself double-tapping a movement key to dodge, and let me tell you, it doesn’t work in WoW 🙂 I can’t block, or interrupt, or do any of that stuff without a specific ability to do so. And I miss that.

I miss having infinite bank space for crafting mats! And yes, that was added to ESO right before I left. The reagents bank is a nice addition to WoW since I last played, but it isn’t enough.

And man, do I miss having guild memberships being account-bound, because I hate having to add all my alts individually 🙁

But hey, occasionally someone in guild is playing Skyrim Special Edition on PS4 while chatting in guild chat, and I can be an ES nerd here, too 😉

Oh, speaking of guilds, I am in a guild called Knights of the Night, which is peopled in large part with folks from the RPI LARP crowd — as well as many people I don’t actually know. They are mostly busy with raids and mythic+ dungeons and whatnot, which I hope to someday do, too, but it’s nice to have another way to keep in touch with these folks who I don’t always see.

I could probably natter more, but that’s about the State of Lise Playing WoW Again. Most importantly for me, I seem to be okay putting it aside for periods of time and doing meaningful stuff like TRYING TO FIND THE END OF THIS NOVEL I’M WRITING. (Still no luck).

Executive summary: there’s a lot of new, fun stuff in the game, which is impressive for a game which is now 12 years old. It’s still confusing for me sometimes, but that confusion is also part of its depth.

Links & Accomplishments, 10/23/2016 to 10/29/2016

Links

Photographer captures stunning photos of maine coons like you’ve never seen them before. Ignore the breathless title; the photos are gorgeous. Thanks to Vik for bringing this to my attention. (I had some glamour shots of Bri! But believe it or not, she chewed them to pieces).

Accomplishments

Writing
– Wrote 2700 words on Lioness

Media
– Listened to Stuff You Missed in History Class, “Vincent Price: A Talk With His Daughter Victoria Price”
– Listened to Stuff You Missed in History Class, “Interview: Anne Byrn’s ‘American Cake’
– Listened to Stuff You Missed in History Class, “Le Theatre du Grand Guignol”
– Listened to Happier, episode 86
– Watched The Bat (1959)

HealthSocial
– Attended RiffTrax Live: Carnival of Souls with Brian and Adina

LARP
– Submitted 5G Silverfire 4 info skill
– Signed up for Kingsword at Intercon Q

Links & Accomplishments, 10/16/2016 to 10/22/2016

Links

Recent study provides additional evidence for link between diet beverages and weight gain. This study compared weight loss in people — all of whom were on the same diet and exercise regimen — who drank diet beverages after a meal with those who drank only water. The folks in the diet beverage condition lost significantly less weight than those in the water-only condition. Notably, those in the diet beverage condition, while having the same calorie intake, ate more carbs. The researchers hypothesize “that artificial sweeteners may raise the hedonic desire for sweetened and more energy-dense foods.”

(Believe me, this makes me pretty unhappy, too — ask me about my extensive collection of sugar-free coffee syrups!)

Having read the study, I have to say their research methods seem pretty solid, although the sample size, especially after people dropped out of the study, was pretty small.

Accomplishments

Writing
– Prepped next three chapters of Lioness for writing group

Reading
– Read Grunt, by Mary Roach

Media
– Watched Dragonwyck (1946)
– Watched Gordon the Pirate/Gordon il pirata nero (1961)
– Watched The Brain-washing of John Hayes, a 1955 episode of TV Reader’s Digest
– Listened to Larpcast episodes 69 and 74

Social
– Attended Mel’s D&D bachelorette party

Health
– Zombies Run Week 2, workout 1
– Zombies Run Week 2, workout 2
– 20m Wii Fit strength training

Rejection Log

39-day form from Podcastle for “Powder of Sympathy”

Links & Accomplishments, 10/9/2016 to 10/15/2016

autumn fruit

Links

The Seven Sins of Memory, on Psychology Today. An older article, but still interesting. I think I stumbled across this from a Snopes article discussing the so-called “Mandela effect.”

Accomplishments

Writing
– Wrote blog post, “How to construct an orc shaman costume”

Reading
– Read The Sleep Revolution, by Arianna Huffington

Media

– Listened to Larpcast episodes 58-59, 64, 66, 73, 78

LARP
– Bid Cracks in the Orb for Intercon M
– Submitted 5G Silver game 4 PEL (this was last week, but I forgot to include it there)

Health
– (Tues) Zombies Run Week 1, workout 2
– (Weds) 1.4m walk
– (Thurs) 20 x jackknives
– (Fri) Zombies Run Week 1, workout 3

How to construct an orc shaman costume

Or: It’s Not Easy Been Green

Or: A work in progress

As I wrote about earlier, I recently had cause to create an orc shaman costume for an NPC role in Madrigal 3. When staffer Griff contacted me to request I play this role, this might have gone through my head:

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Original concept art for an shaman from the World of Warcraft boardgame. Maybe the game itself; I don’t recall and vanilla WoW was a long time ago.

Okay, okay, the orcs of Aerune are not Warcraft orcs. But let’s be real — there were gonna be some similarities. And I’d been wanting to make a costume like this for yeeeeears.

This is what I ended up with:

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(Better pictures as I improve the costume and take more)

Let’s break it down by piece.

Skirt

Most of my work went into this. I wanted something that looked like scraps of leather roughly hewn into a garment, and I had only a month to work, so I headed for my favorite place for fast and cheap costuming: Savers. I literally bought almost every piece of leather or pleather that seemed like it might work. This included:

  • a black pleather skirt with a faux snakeskin front panel
  • a grey pleather jacket, well-worn
  • a black suede skirt
  • a tan suedecloth skirt with interesting cutwork
  • a black leather jacket
  • a copper-and-blue leather-look vest

Not all of these made their way into the skirt. Mostly, what you see here is:

  • panels from the black suede skirt, decorated with strips cut from the cutwork suedecloth skirt,
  • the arms, and strips from the front of, the grey pleather jacket, some decorated with faux fur, and…
  • the snakeskin panel from the black pleather skirt, arranged over a suede panel and some faux fur to create an interesting centerpiece.

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The belt was one with an interesting tie detail I purchased from Target. The faux fur is actually stuff I had lying around from an old cosplay. I put slits in each of the panels near the top, and slid them onto the belt. Once the belt was on my waist, I arranged them where I wanted them, tying the tie portion of the belt over the centerpiece.

I tried to hot-glue the panels into place once I had them where I wanted them, but hot glue doesn’t work so well on leather (and my husband leaving it in the hot car for a few hours probably didn’t help). Oh well! It doesn’t provide full coverage, of course, but I wasn’t expecting it to do that — I still wear shorts underneath.

The top

… was entirely improvised, because my first choice plan didn’t come together.

See the original orc lady picture? And her boobtastic leather jerkin? (Jerkin, heh). I wanted to do something like that. Short on time, I tasked my husband with removing the arms from the black leather jacket, and adding grommets so it could lace up the front.

Well, the result was cleavage-baring. It, uh, also looked more like fetish wear than it did something a hard-working orc shaman might wear. (The color probably didn’t help — tan leather = tribal, but black leather = motorcycle gang or dominatrix). The only Earth Shock involved would be my boobs exploding out of it.

(Since this blog is mostly PG-13, you won’t be getting picture of that).

So, in a pinch I found a white T-tunic I had once made that wasn’t doing me any good any longer. I cut most of the length off it, and cut off the arms, until I had something that looked like a sleeveless shirt. No hemming, because orcs don’t need hemming. It still looked entirely too clean, though, so I soaked it in coffee for about 6 hours and then washed it, which left it a nice off-white. The olive cake makeup I was wearing added further grime to it, which is all to the good, as far as I’m concerned.

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The vest

… was actually a piece I made for the weekend-long game Once Upon a Time in Tombstone. You can see it on the Old West’s derpiest ranger here:

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I considered using the copper-blue vest, which fit better, and sure didn’t look like fetish wear, but it still looked too modern to my eyes.

The teeth

I used this tutorial on using moldable plastic to make orc teeth.

This was my first time working with moldable plastic beads (I opted for InstaMorph, which was available on Amazon Prime in large quantities), and I didn’t know what to expect, so let me say just a few words about it as a lesson.

Moldable plastic (with brand names like InstaMorph or Friendly Plastic) is sold in bags of hard beads. When you drop the beads in hot water (~170 degrees Fahrenheit), they get soft and clear, and become moldable. The material dries white, but you can paint or dye it just like hard plastic at that point.

There was a lot of trial and error in this part of the costume — good thing I got a larger bag than I actually needed! Part of the problem is, the tutorial doesn’t really tell you how much material to use, and I kept using way too much. Protip: if the material smooshes over your palate when you try to make the mold of your front teeth, you’re using too much.

After I made a base I liked, I made the teeth. And then tried to attach them.

This is where I learned that bogglingly, the heat gun I own has a lower setting than my hair dryer. Trying to warm up the base with my hair dryer, I succeeded in nothing more than a) blowing all the materials around my work table, b) ruining the base. So if you’re going to do this, I recommend investing in a real heat gun.

Eventually I got a pair of teeth that I was happy… ish with, and dyed them with coffee overnight. I say “happy-ish” because these were far from perfect. They cover my palate too much, so I talk with a serious lisp. (It’s hard to be threatening with a lisp). Also the teeth need to be angled farther out, so that they don’t rub up against my lip.

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Being green

Most of my green skin, as you can tell, is not paint. Thank god for that, because I did not want to spend all evening painting myself green.

Both my arms and legs are covered with opaque tights — these, in the “smeraldo” tone, which is a word I’d never heard before ordering these. It must be Italian for “orc-colored” 😉

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(I’m someone’s Jade Princess, I guess)

For the arms, I used this Weeping Angel costume tutorial to make gloves out of opaque tights. I never got around to affixing nails to them, which is fine, because I was only ever seen in half-light. I also used Fray-Check instead of nail polish for securing the cut edges, as that was easier to find in my house and, I find, works better.

I ordered some Mehron cake makeup in “olive” to paint my face and exposed skin. As you can see, it’s not a great match. Flat green may have just been better. Or I could get a different shade of tights, I suppose, but there’s a lot more work in making a new pair of gloves.

Accessories

The jewelry I wore came from my costume closet — a set of coral and blue beads, and an amulet-like piece.

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Sandals were, alas, just my dress sandals.

I collected a bunch of chicken bones to do the “bone-threaded-through-dress” look of the inspiration picture, but never got around to doing anything with them. They’re still in my fridge, though 😉

To-Do

As you can see, this costume could use a lot of improvements. Some of the things I hope to do to better it are:

  • Color match the paint and the tights/sleeves better
  • Adjust the sleeves to fit better (or make new ones — depends on how I decide to match colors)
  • Add details and accessories, i.e. chicken bones
  • Find better shoes
  • Make better-fitting teeth

I hope this was at least somewhat interesting/useful in its current state, however!

Links & Accomplishments, 10/2/16 to 10/8/16

Version 2
Me and some beautiful woodwork, on Saturday morning of Cafe Casablanca.

Links

How It Feels to Learn JavaScript in 2016. My friend Pickle shared this with me, wanting my take on it as a front-end developer. It’s all absolutely, infuriatingly true — but also completely unnecessary to be successful as a front-end dev. I guarantee you I don’t have to deal with almost any of this stuff at work; I guarantee you half the people on my team have no idea what any of this stuff is about. Out here in the real, unsexy world, we still all use Ajax and JQuery and OOP models. These are things that have stood the test of time — in technology terms, at least, which means they’re still only about toddler-aged.

Accomplishments

Writing
– Wrote a blog post, “Boss monster: anticipatory anxiety”

Media
– Listened to episode 85 of Happier with Gretchen Rubin
– Listened to back episodes of Larpcast: 68, 71, 72, 75-77

LARP
– Played in Cafe Casablanca in Rockford, IL

Health
– (Mon) 3k walk/run
– (Tues) 2.68k walk/run
– (Tues) Used my sun lamp
– (Thurs) Zombies Run Week 1, workout 1
– (Fri) 30m walk/run

Boss monster: anticipatory anxiety

I was listening to the newest episode of Happier with Gretchen Rubin this morning — in particular, episode 85, “Ever Been Annoyed by a Gift?” One of the topics they discussed is giving yourself something to look forward to on the calendar. To paraphrase Gretchen, if there’s nothing on your calendar to look forward to, maybe reconsider your life and your choices.

There is very little for me to look forward to on my calendar.

Honestly, the things I look forward to the most are activities that mostly involve me being lazy, like my monthly massage. Or plonking down on the couch with a stack of books on a rainy day and just reading — which I almost never do.

To what extent is this a product of my personality and my hobbies, though?

As I’ve mentioned before, I feel a lot of anticipatory don’t-wannas about basically everything I ultimately enjoy. There is a part of Lise that really enjoys going out in the woods in silly costumes and hitting people with foam swords — and I’m often energized for weeks afterward — but there is another part of Lise that is really, really attached to creature comforts. These parts of me are constantly at war.

So, last week, for example. I knew I had 5G coming up. I knew there were some costuming and other prep tasks I needed to take care of. I dreaded them. Even convincing myself to make my character’s death mitigation tokens — which literally involves writing on a ribbon with a silver pen, then hot-gluing the ends together to form a moebius strip — was torture.

(Also guess which genius FORGOT these tokens at home and had to make them out of paper, on the fly?)

But around lunchtime on Friday, when I was writing in Ianthe’s character journal while waiting for the glue gun to warm, I realized I was actually doing okay. In fact, I was annoyed that I hadn’t started earlier, so that I could have done more.

I wish I could bottle this feeling, so I could sell it to future Lise.

The weekend itself was invigorating. I slogged around in the drizzling rain and slept in a stuffy cabin and I still felt great. I kept being annoyed I hadn’t done more costuming stuff, though. I keep meaning to put more symbols on my garb, for example. (The equivalent of “put some gears on it” for the Arcane Circle, I guess). I keep meaning to order ink cartridges so I can use my cartridge pen for writing in my IC journal. I want to make earrings for Ianthe, and decorate curtains for her bed, and make a dress for the winter ball, and and and…

I’m pretty sure the feeling will fade in about two weeks. And the next event isn’t until December January.

Now I have to get ready for Cafe Casablanca, and it’s the same thing. Worse, in some ways, because the prep involves flying to Chicago, and all that entails. I want to do pin curls for the event itself, and I keep telling myself I need to practice them ahead of time. Can I ever convince myself to do this? Of course not. Hell, I didn’t even read my whole character sheet until yesterday.

I like these things. I almost never feel bad while actually doing them. Why is it so hard to get myself to anticipate them positively?

Links & Accomplishments – 9/25/16 to 10/1/16

Links

Alduin the World-Eater cake – I told Alison I wanted this for my birthday, only 10 times bigger and wearing a dingo costume. For free, of course.

Accomplishments

Media
– Watched S1E6 of Lovejoy, “To Sleep No More”
– listened to Hardcore History’s “King of Kings,” part 1

Social
– Apple-picking with Becky et al

Health
– (Mon, Tues) 2 x 20m Wii Fit strength training
– (Weds, Thurs) 2 x 1.4-mi walk
– (Tues, Thurs) Used my sun lamp x 2

LARP
– Made death mitigation tokens for Ianthe. And then promptly forgot them at home. *headdesk*
– Played in Fifth Gate Silverfire game 4

Rejection Log

56-day personal from Flash Fiction Online for “Remember to Die.” I did make it to the final round, however!